Fifteen years after the Heiji Rebellion, the Heike clan has reached the height of its power, while the Genji clan remains devastated by defeat. Hidden deep within the mountains of Kurama lives Shanao, the youngest surviving male heir to the Genji name. However, Shanao harbors a deep secret known by very few.
The youngest heir to the Genji name is no man.
Torn between her duty to live up to the Genji family name and her desire to live a peaceful life, Shanao sets off in hopes to take down the Heike stronghold and finally bring peace in the country. Her adventure leads her to find new cherished relationships, as well as something deeper than the feud between the rivaling clans.
Route Love Interests
Shanao will encounter 5 potential routes through her quest to live up to the Genji name. What fate does each one hold for her?
Genji Clan – yoritomo
Genji Clan – Benkei
Genji Clan – SHUNGEN
HEIKE Clan – TOMOMORI
HEIKE Clan – NORITSUNE
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RELEASE DATE: 2016 PUBLISHER: Idea Factory & Aksys Games PLATFORMS AVAILABLE: PS Vita (Japanese & English) GAME LINK: 7’sCarlet – PS Vita [PHYSICAL] OFFICIAL WEBSITE: Aksys Games
7’sCarlet is the second of three otome releases from Aksys Games as part of their summer mystery bundle. I have already reviewed the first of the three, ‘Psychedelica of the Black Butterfly‘ which I really enjoyed playing. It left quite the memorable impression on me and left me feeling excited for the following releases to come. To me, Psychedelica is a hidden gem amongst the English otome releases for 2018 and it really isn’t talked about enough.
7’sCarlet is quite similar in the sense that they’re both mystery/fantasy Visual Novels with overlapping themes such as the value of a human life, overcoming the past, and living without regrets. However, the universe is distinctly different and 7’sCarlet takes on a refreshingly unique approach to exploring these concepts.
Despite how similar the two titles may seem at first glance, they are two completely different games with dissimilar storylines and twists. If you think you have seen it all already in Psychedelica, then think again when it comes to 7’sCarlet. I was definitely surprised by some of the events that occurred and the secrets behind the heroine’s past within the town of Okunezato (based on real-world Karuizawa).
I definitely recommend 7’sCarlet if Psychedelica’s universe and storyline was not quite your cup of tea. It’s not as dark or tragic, and the modern-day setting as well as the standard otome gameplay may be more appealing to the average player. At the same time, it still incorporates a solid mystery, interesting characters and a captivating storyline.
Thank you to Aksys Games for collaborating with me on this review and providing a review copy of the game.
Storyline ★★★
-The Story-
At the beginning of her school’s summer break, Ichiko Hanamaki, was invited by her classmate and childhood friend, Hino Kagutsuchi, to go to Okunezato, the place her brother was last seen alive. Hino came across a website called “Okunezato Supernatural Club,” a site dedicated to the mysterious events that have taken place within the town. Seeing it, Hino was adamant that Ichiko take advantage of the group attached to the site by attending their meet up in the town and maybe discover clues that will lead to the reason behind her brother’s disappearance.
The members of the Okunezato Supernatural Club have gathered at Fuurinkan Hotel, joined by the staff and long-term guests of the hotel: the chef, Isora Amari, the cat-obsessed fanboy, Toa Kushinada, the medical student, Sosuke Tatehira, and the surly owner of the hotel, Yuzuki Murakumo. Eventually the rest of the hotel staff and guests become involved in the emerging mysteries that arise following the club’s arrival into town.
As the entire crew settles in, the town begins to show its more sinister hidden face in the persistent whispers of the “Legend of the Revenants.” Combined with rumors of sacred grounds, flowers that only bloom within town, and the mystery surrounding her brother’s disappearance, the culmination of a seeming lifetime of events draws ever closer, though with a surprising twist—. (Official Website)
7’sCarlet is akin to a modern-day ghost story set in a quiet and mysterious town that harbours a dark and horrifying secret. Despite the seemingly harmonious and peaceful exterior, the town’s people are extremely wary and unwilling to talk to outsiders. People often disappear without a trace, and a string of unprecedented murders occur over the duration of the heroine’s stay in Okunezato.
Ichiko (Protagonist) soon discovers that even the police have no real authority or power, and can offer no answers regarding her brother’s disappearance. The allusive Murakumo Family have complete control over the town and for reasons unknown—are concealing the truth behind the increasing body count. The police are merely pawns enacting out their will and it’s a race against time to uncover the serial murderer before the death of the next victim.
Despite the dangers of remaining in the town, Ichiko is unwilling to leave when there are still so many unanswered questions and potential leads on her brother’s disappearance. Just who is the culprit? What is their objective? What is the town’s dark secret that the Murakumo Family are so desperate to hide? Will Ichiko ever uncover the truth? Or will she become the next victim?
I really enjoyed the overarching plot and twists in 7’sCarlet, as it encompasses all the classic elements of a good murder mystery. Although the standalone routes weren’t by any means remarkable, they were great at building suspense and a sense of urgency to figure out the pieces of the puzzle in order to solve the mystery. The universe of 7’sCarlet grows increasingly more complex and interesting the further you delve into the storyline. This demonstrates solid world-building and good storyline pacing by the writers.
I really liked the balance between the darker themes of the storyline and the light-hearted romance in 7’sCarlet. The characters have great chemistry together as a group, and there’s plenty of hilarious and day-to-day events that the player can appreciate and enjoy over the course of the game. Unlike a lot of other psychological murder mysteries, 7’sCarlet isn’t a constant cycle of tragedy, angst and horror.
Because it strikes such a great balance between the two, it keeps the player both engaged in the universe and storyline. It also helps develop a strong attachment to the characters themselves, as they all play a vital role in the unravelling of the mystery.
Unfortunately, the story-telling in 7’sCarlet does have its inherent flaws and was unable to maintain the momentum from start to finish. Despite the great summer mystery atmosphere and suspense, it lacked subtlety in the writing overall. Key revelations such as the identity of the killer and their motives were quite poor. A critical aspect of a good psychological mystery is a multi-faceted ‘villain’, where the nature of their objectives fall into the shades of grey.
It draws forth questions of morality within the audience and creates a more dynamic story-telling experience. However, when their motive is essentially purely for the sake of committing evil and indulging in sin—it is difficult to relate to them at all, and their character as a whole becomes two-dimensional and lacklustre. It was also relatively easy to guess their identity after only one route, through using a logical process of elimination and from how suspicious they were in comparison to every other character.
Despite the entire game building up towards the final route of the story, it was poorly executed. It was a essentially a summary of convenient resolutions to the remaining questions and plot holes of 7’sCarlet, given all at once to the audience in a huge wall of text. The writing felt so disjointed and seperate to the rest of the game, due to how the writers decided to approach it. It was disappointing as the crux of the mystery did not match up to the momentum that was set throughout the game.
7’sCarlet is short-medium in length and would take around 15-20 hours to complete depending on your read speed. This is because it includes linear storytelling and majority of the characters share the same common route.
Character Development ★★★
Unfortunately, the character development does take a backseat to the overarching mystery in 7’sCarlet. Although there’s plenty of cute and romantic moments throughout the game, the characters and routes themselves were quite unmemorable. All of the character’s feelings towards Ichiko were due to their ‘coincidental’ past histories with one another. Their emotions and attachment towards her felt more like a projection of past feelings, rather than for the person she is in the present.
As a result, the relationships for the most part were two-dimensional and lacked substance due to the minimal development between the characters. The game is quite structured due to the nature of how the mystery unravels, so it’s very difficult to deviate from the set order as they only unlock after completing specific requirements. My recommended route order is: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ???
WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!
HINO KAGUTSUCHI: Ichiko’s beloved childhood friend whom she has spent her entire life with. All of her past memories involve Hino, as Ichiko believes that they have ‘coincidentally’ attended the same elementary/secondary school and college together. Hino is the one to suggest visiting Okunezato to attend the Supernatural Club Meeting, in order to find traces of her brother’s whereabouts. Hino is the most aware of how much Ichiko’s brother meant to her and truly puts her best interests first throughout the game.
Normally I’m not a fan of the childhood friend trope because of how over-saturated it is in otome games, but it was surprisingly one of my favourites in 7’sCarlet. Out of all the bachelors, Hino had the best chemistry with Ichiko due to how long they have known each another and from the past memories that they have shared together. The storyline and character development flowed the most seamlessly in Hino’s route and it was quite natural how their relationship with one another unfolded.
Despite how little it revealed for the overarching mystery, the ending was satisfying as Ichiko was still able to find peace and closure about her brother. She was able to finally look forward to the future and move on—bringing her soul-searching to an end. If it wasn’t for Hino, none of the events in the story would have even been possible.
ISORA AMARI: The friendly and talented head-chef at the Fuurinkan Hotel, who has a flirtatious streak. Due to his approachable and charismatic demeanour, the townspeople are much more reciprocal to his questions regarding human disappearances. He is very forward in his affections towards Ichiko and she finds herself wanting to trust him. However, suspicion is soon cast on his character over the course of the storyline. Is his kind demeanour just a facade? Is there more to him than meets the eye? What is the nature of his past that drew him into a reclusive town like Okunezato?
I personally liked Isora’s character much more in the other storylines, rather than in his own route. His personality was far too inconsistent in how it would switch between hot and cold at a moment’s notice. It really made it difficult to believe his feelings for Ichiko were genuine, despite their past with one another. His actions towards her were completely fuelled by unexpected selfishness and paranoia that made little rational sense.
Although his intentions and course of action was ultimately for her own safety, the very least he could have done was to inform Ichiko of his plans rather than leaving her completely in the dark. It was ironic how he unfairly implored Ichiko to blindly trust him, when he was the most suspicious character up until that point in the storyline and only cast further doubt upon himself. It felt like the writers wanted to purposefully amp up the mystery and tension in the storyline, at the cost of Isora’s own character development.
TOA KUSHINADA: A quiet, elusive and mysterious character who is much more than what he initially appears to be. Toa is a kind-hearted, soft, and gentle individual with subtle charms that are only effective in attracting cats at the beginning of the story. In comparison to the other bachelor routes, Toa’s story embodies the supernatural elements of 7’sCarlet with an unexpected and compelling twist.
Although Toa isn’t normally the character trope that stands out in otome games, his personality and endearing mannerisms really grew on me over the course of the storyline. He is a genuine and wholesome individual who deeply cares for the heroine, as her actions in the past have shaped and inspired him to become the person he is today. His storyline becomes quite deep and meaningful the more the heroine uncovers about him and his true self.
His route is quite slow initially due to his shyness and wariness of the heroine, so it can take a while to become immersed in his storyline and warm up to his character. However, Toa’s route stands out from the others as it essentially incorporates all the best aspects of 7’sCarlet: an interesting mystery, heartwarming romantic moments between the couple as their feelings developed, and a dramatic psychological twist that really plays on the reader’s emotions.
SOSUKE TATEHIRA: A distant and aloof medical student who appears to be investigating Okunezato for his own personal agenda. With an unknown motive and questionable origins, Sosuke’s role within the murder mystery is quickly cast under scrutiny and suspicion. His blunt, logical and calculative methods of deduction, as well as his thorough knowledge of the human body would in no doubt make him a skilled killer.
The romance and relationship pacing with Ichiko in Sousuke’s route is one of the best in 7’sCarlet. It developed quite naturally as Sosuke’s cold exterior noticeably thaws over the course of the route as his feelings develop for Ichiko. They had some very adorable moments as a couple that really showed the level of comfort and ease they felt with one another. I felt the writers focused more on developing the romance in Sosuke’s route, as he had a weaker connection to the heroine in the past in comparison to the other bachelors.
For Sosuke, the feelings weren’t there to begin with and had to be built from scratch. His storyline on the other hand, felt more like a lead up to the conclusion of the overarching plot rather than holding its own as a memorable standalone route. Although it answered a lot of the remaining questions of the mystery, it still withheld the final critical pieces of the puzzle. As a result, it felt lacklustre and was more so an extension of Yuzuki’s route because of how much overlap there was between the characters.
YUZUKI MURAKUMO: The surly owner of the Fuurinkan Hotel who is never seen without a frown marring his expression. Despite the business profiting from the unusual amount of guests staying over the summer, Yuzuki is oddly displeased with the current lodgings at his hotel establishment. Yuzuki is the only heir to the mysterious and all-powerful Murakumo family who have presided over Okunezato with indisputable influence generation after generation. Even the police themselves are powerless to the Murakumo’s reign and have deeply rooted ties to the family itself.
Yuzuki is the last bachelor route to unlock as due to his birthright as the Murakumo heir—he holds all the answers that Ichiko seeks about the mysteries hidden within Okunezato and her past. As a result, it is the most ‘complete’ route as all the pieces of the puzzle are finally put together and the remaining questions are answered.
What stood out to me about Yuzuki’s route was the sense of agency Ichiko finally had to take the driver’s seat in finding out the truth about herself, her missing brother and the mysteries of the town. Yuzuki’s efforts do nothing to hinder her determination and resolve, and she is able to stand up for herself and what she believes is right. Ichiko is able to match Yuzuki’s pace and refuses to be left in the dark—forcing him to accept that she has a right to know the truth, and earning his respect.
At the same time, she doesn’t lose sight of her true self throughout the story. It is Ichiko’s gentle personality that eventually softens Yuzuki’s tough exterior and enables him to finally open up to her about himself. In the other routes, I felt Ichiko played the damsel in distress who was consistently helpless to the events of the story and had little to no character development from start to finish.
Ichiko finally redeemed herself in Yuzuki’s route, but it was disappointing to see the emergence of a silver lining to her personality only at the very conclusion of 7’sCarlet.
Design ★★★★
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The artwork in 7’sCarlet is absolutely gorgeous and without a doubt one of the highlights of the game. For me, it was the backgrounds that really stood out to me. There is just so much detail and variation for the different locations around Okunezato, which were pivotal to setting the scene for the overarching mystery. It really does create the ominous atmosphere of a small desolate ghost town through the pictured landscapes, artistic approach and colouring.
Kurahana Chinatsu’s signature drawing style is bold and eye-catching, and she definitely does not disappoint in 7’sCarlet. I did like all of the character’s designs, especially Ichiko as she definitely projects an eerie and mysterious vibe with her distinct eyes. Her line work, body poses and character proportions are very crisp and there’s very little to fault about it.
Many players have commented that they did not agree with the choice of colouring for the characters, as it did not suit the themes of the game. For me personally, then I did not mind the artistic differences. However, I would agree that they should’ve kept the artwork consistent between the characters and backgrounds as due to the artistic differences—it limited the variation in CGs.
To conceal how different the background art was to the colouring of the sprites, all the CGs for the most part were relatively close-up or half-shots of the characters. The backgrounds in the CGs were kept as simple or blurred out as possible, in comparison to the amount of detail shown in the regular art. This was quite disappointing, as it definitely hindered how much more variation there could have been in the artwork throughout the game.
Music and Voice Acting ★★★★
The music and voice acting is another stand out aspect to 7’sCarlet and a clear exhibition of the game’s budget. The openings and endings of 7’sCarlet especially were very good, and the soundtrack really helped in solidifying the mysterious atmosphere of Okunezato. 7’sCarlet also had a prolific voice acting line up that breathed personality into the character cast and their story routes.
The voice acting within the romantic moments between the characters were done well, and I could definitely hear the palpable emotion in their lines that made the scenes much more convincing than they otherwise would have been. All the side characters were also voiced, which helped to develop a closer attachment to the people within the town and provide a clearer depiction of their personalities.
AMARI ISORA | VA: Kakihara Tetsuya |柿原 徹也 Psychedelica series as Karasuba, Amnesia series as Shin, Code: Realize series as Viktor Frankenstein, and The Charming Empire as Toki Tanba
KUSHINADA TOA | VA: Morikubo Shoutarou |森久保 祥太郎 Hakuoki series as Okita Souji, Code: Realize series as Impey Barbicane, Persona series as Hanamura Yosuke, and Naruto series as Shikamaru Nara
MURAKUMO YUZUKI | VA: Miki Shin’ichirou |三木 眞一郎 Hakuoki series as Hijikata Toshizo, Black Wolves Saga series as Nesso Galland, Pokemon series as James, and Full Metal Alchemist: Brotherhood as Roy Mustang
KUKURI YASUHISA | VA: Kishio Daisuke | 岸尾 だいすけ Vampire Knight series as Kaname Kuran, Hunter x Hunter as Hanzo, and Danganronpa V3: Killing Harmony as Kokichi Ouma
System ★★★★
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The system in 7’sCarlet is very standard of a common Visual Novel and simple to navigate. It incorporates all the basic functions such as save/load files, skip, gallery, settings, etc. I liked the scenario selection aspect of the game as it functioned both for replayability convenience and for progression of the mystery as you advanced through the game.
Each time you begin a new route, the prologue cinematic would add new continuations from where you last left off. These continuations slowly revealed more and more of the overarching mystery, which was great for setting the atmosphere of the game. It also left you wanting to know more, and to continue reading the story to find out the truth. I really liked the use of cinematics in 7’sCarlet as it definitely added an extra dimension to the gameplay and storyline.
I personally also liked the ‘tips’ feature of the game, as they were surprisingly quite lengthy to read and added great humour to the game. However, due to the length I would have preferred the important story tips to be incorporated into the storyline itself. It would have added a lot more fluidity and cohesiveness to the writing, rather than reading such important details to the plot as a random side-note.
Overall, it is one of the aspects that definitely could have improved the writing in 7’sCarlet, as it would have further developed the world-building of the game universe and characters.
Conclusion
In conclusion, 7’sCarlet does incorporate a solid mystery, interesting characters and a captivating storyline. It is not as dark, tragic or as angsty as the Psychedelica series that was localised as part of Aksys Game’s summer mystery bundle. It is more appealing to the general otome community as there is a greater focus on the romance between the characters and a friendlier interface for new players introduced to the visual novel genre.
7’sCarlet had a great concept with the budget and tools to make it an amazing visual novel, with its stunning visuals, graphics, voice acting and soundtrack. However, it fell short in its execution from reaching the potential of what could have been a stellar mystery. The development of the characters really took a backseat to the overarching storyline, and more romantic moments were incorporated into the writing to compensate.
It relied too heavily on feelings for the protagonist in the past, rather than developing the foundations of their relationship in the present. Despite the great summer mystery atmosphere and suspense, it lacked subtlety in the writing overall and was unable to maintain the momentum from start to finish. The conclusion was especially disappointing as well as their failure to create an interesting and multi-faceted villain.
In spite of these flaws, I still enjoyed playing the game as it was an enjoyable light read with endearing characters and solid assets in the artwork, soundtrack, and voice acting. If you’re looking for a more meaningful and thought provoking mystery, I definitely recommend the Psychedelica series over 7’sCarlet.
Overall Rating: 3.5/5
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I decided to pick up a new Voltage Inc. character to try as I haven’t played a mobile game in a while and they were currently having their massive yearly sale. Although the sale has now ended, their yearly sale is the best time to try out their games since the prices re slashed on so many stories from 25%-75% off. If you’re not a fan of buying individual routes, I suggest waiting for these sales to occur before purchasing them.
After browsing the /r/otomegames reddit for some recommendations, I decided on Tsumugu Kido from ‘Our Two Bedroom Story’. I’ve played this title a long time ago when it first came out, and purchased the main story and sequel of ‘Minato Okouchi’ and ‘Kaoru Kirishima’ in the past.
It’s one of their more popular games that spawned a sequel title and I can understand why. Although the premise is rather bland and a rehash of the ‘forced living arrangements’ trope, the heroine is very refreshing and dedicated to her job. I believe back then it was one of their first games that introduced a very different protagonist in comparison to their older titles. The whole ‘step-sibling’ concept was incorporated rather poorly for most of the routes however, and clearly it’s only purpose was to serve as a reason for the couple to live together.
Despite this, I still feel that ‘Our Two Bedroom Story’ is one of their better titles and I did enjoy it back then when I first played it. What interested me about Kido was the literal ‘dual-personality’ aspect and how he actually had two different character sprites. This was quite different in comparison to previous Voltage Inc. routes and I was interested to see exactly how his route would play out.
Prologue Summary
The heroine temporarily moves into her new step-father’s home, only to find that it has already been occupied by a dishevelled, blunt and stingy man by the name of Kido. Speaking with a prominent kansai-dialect, he demands the heroine leave his home as he is the rightful owner of the place. Despite her protests, he childishly asserts that as he has already moved in first; she essentially has no say or claim in the matter. The protagonist has already moved all her things from her previous home, and the current circumstances renders her homeless.
She finally adheres to his living arrangement requirements, and agrees to pay rent for the next month until she is able to find another place. Although she is appalled by Kido’s love for money and unreasonable demands, she concedes that the current situation is far more desirable and less financially straining in comparison to living in a hotel.
The next day at work, she is excited that her efforts at the company had been recognised and her transfer request had finally been accepted. The heroine has been moved to the Seasonelle Department, which is the company section that every employee dreams of entering. It encompasses a group of the most elite journalists and news reporters within the company, working together in a high dynamic and fast-paced work environment.
To her surprise, she is not the only new worker entering the department. Another man by the name of Tsumugu Kido attends the same introductory meeting and the heroine is in awe of his skill and experience. He immediately leaves a lasting impression with his refreshing ideas for Seasonelle, despite it conflicting with the ace of the department Minato. He is unafraid to voice his daring ideas and handles himself with undisputed confidence.
Unlike the inexperienced heroine who struggles with all the new information at the meeting, Kido was head-hunted from another company due to his vast portfolio of publications and talent. She finds herself noticing the subtle similarities between Kido her co-worker, and the rude and dishevelled Kido at home.
She rules it as a coincidence that they share the same name as she is unable to bridge the disconnect between the two completely different personalities. Where the Kido at home is blunt, extremely rude and stingy; the Kido at work is full of gentle smiles, encouraging words and approaches his work with absolute efficiency. Unlike the shabby appearances of the Kido she knows, her new co-worker is exceptionally tidy, proper and emulates the ideal image of an elite businessman.
The heroine is immediately placed on a project with Kido as her support and she is determined to publish something worthwhile. In spite of the article being assigned to her, Kido quickly takes over the project and leaves little to nothing for the heroine to do. She is dismayed by the turn of events as although Kido’s methods are not wrong and far more efficient than anything she could potentially do; it was an article entrusted to her, to complete by her own efforts.
She is determined to prove her worth and at home that night, she begins to research new articles and content that even Kido himself did not include in his drafts. The Kido at home is surprised by her efforts, and asks her why she is trying so hard for a futile cause. She answers that she recognises her weaknesses, which fuels her desire to learn and improve herself to earn the recognition of her co-worker.
Afterwards, the Kido at work concedes to her wishes after seeing the content she produces and allows her to have a more active role in writing the article alongside him. Her relationship with both Kido’s continues to grow, and she finds herself slowly accepting the newfound company of her housemate. She begins to cook for the household in return for a reduction on rent and discovers that they share the same sense of humour.
They enjoy idyllic days together and fall into a comfortable routine of sharing dinner and watching comedy skits afterwards. Although they engage in their fair share of friendly banter, the heroine finds herself enjoying their conversations and her opinion of him gradually improving. However, she finds herself suspicious about the true nature of his work as she had never seen him dressed for it nor leave the house prior to her.
One night, she notices he had fallen asleep with the window open in his room. Despite his warnings for her to never enter his room, she worries that he may catch a cold overnight. She asserts that there would be no harm in sneaking in to close it, before taking her leave. However, she quickly becomes entranced by his sleeping face illuminated by the moonlight and is surprised at how unexpectedly handsome he is. Contrary to his usual dishevelled appearance, he had distinctly beautiful features that she never noticed before beneath his large frames.
To her shock, he briefly opens his eyes and she realises that the face staring back at her is none other than Tsumugu Kido; the prim, proper perfectionist she sees everyday at work.
Character Development
Admittedly, after playing through Tsumugu Kido’s route his character is not for everyone. Due to the complete disconnect between his two personalities at home and at work, it’s difficult to decipher which of the two represents his true feelings towards the heroine. One moment he’s incredibly rude and condescending to her, whereas the next moment he showers her with kindness and gentle words. It’s consistently hot and cold with Tsumugu Kido, and you’re completely at the mercy of his whims for the majority of the story.
It really raised questions as readers on the genuineness of his feelings and actions towards the heroine, due to the incongruity between his two personalities. To me the highlight of the route was actually the protagonist herself, and her refreshing approach in responding to Kido’s difficult personality. She is headstrong, resilient and determined in proving her worth to Kido despite the obstacles she has to overcome. She successfully earns his respect and recognition of her abilities at work over the progression of the story.
This is quite a feat in itself as Kido is well-known for his solitude at work and his ambitions to rise to the top of the company, without the assistance of others. He is arrogant and prideful in his abilities, to which no one can refute due to the quality of work that he produces. On top of that, he is remarkably handsome and considered the current most eligible bachelor at the company.
Kido finds himself equally perplexed by the heroine and becomes increasingly resistant to her attempts at getting closer to him. No matter how rudely he acts towards her and pushes her away, she remains kind and accepting of his true personality. She is the only one he feels the most comfortable around and feels no need to hide his less than desirable traits from her. Instead of being offended by his tirade of insults, she deflects it with ease and constantly has snarky and witty comebacks of her own.
Rather than stepping down and being intimidated by his actions, the heroine isn’t afraid to speak her mind and stand up to him. I actually found myself laughing out loud at so many of their interactions with one another and it was really refreshing and different in comparison to the usual character dynamics seen in the standard Voltage Inc. routes. It was so satisfying to see Kido’s reluctant acceptance of her as his equal, and gradually opening up to one another due to their surprisingly similar personality traits and interests.
There is notable character and relationship development throughout his route which was crucial to the good pacing of his story. When the heroine decides to enact a cooking strike due to Kido’s actions, we begin to see the change in his character and his clear shift in emotions towards the heroine. It was really sweet to finally see glimpses of Kido’s true self, and the subtle kindness within his actions rather than his words.
When the protagonist finally discovers the truth behind his past, it finally closes the disconnect between Kido’s two personalities and how he came to be the person he was in the present. His suffering, hard work and perseverance to finally achieve his current place in life is admirable and he is understandably jaded due to his experiences. I liked the focus and writing dedicated to the explanation of his past, as it was quite thorough and was a crucial aspect that revealed the complexities beneath his character.
He gradually falls deeper in love with the heroine and how she truly sees him as a person rather than for his monetary assets. This is the pivotal moment where we finally see Tsumugu Kido’s true self and emotions and it felt so satisfying to read. It was like all the heroine’s difficulties in overcoming his difficult personality and finally coming to truly understand him were worthwhile in the end.
Although his character personality and story may not be for everyone, I still really enjoyed his route and was surprised by how much I liked it in the end. It is quite difficult to get into initially because of how utterly abrasive and rude Kido is in comparison to the other Voltage characters I’ve played that encompassed a similar character trope. As Kido quite literally has a ‘dual personality and identity’ in every sense of the word, I felt his character and route were a direct reflection of this.
His personality is very extreme in both ends of the spectrum and swings wildly back and forth between the two. His emotions and actions constantly contradict one another which serves to both confuse and infuriate the heroine, as she is unable to distinguish his true feelings. The banter and light-hearted moments between the two serves to ease the tension and I was really impressed by how snarky and witty the heroine was, in responding to Kido’s antics.
I felt like she was definitely one of the best renditions of the MC in ‘Our Two Bedroom Story’. Although in the other routes she also exhibits determination and passion for her work, considering how infuriating Kido was at times; it also brought out the fire in her own personality.
Despite Kido being a new character to the game, he surprisingly has a lot of content already implemented due to his unexpected popularity. His route is a whirlwind of emotions from beginning to end, and has a very rocky and tumultuous start with his relationship to the MC. However, I do recommend giving his route a try as the conclusion to his story and the development of his character was well worth the read in the end.
I was very excited to play Period: Cube ~Shackles of Amadeus~ as it is my first collaboration title with Aksys Games. I was provided with a copy of the game to review in light of its April 28th, 2017 release. I had been anticipating Period: Cube since Aksys Games’ announcement last year of licensing four otome titles in 2017, which I covered in my ‘Most Anticipated English Visual Novels of 2017‘ post. To my delight, the next out of the four to be released is Collar x Malice which was the one I had been looking forward to the most. You can pre-order the game from Amazon here, for the official release date of July 28, 2017!
What initially attracted me to Period: Cube was the incorporation of RPG elements, and an MMORPG as the basis for the universe setting. As I have played many MMORPGs since childhood, this brought about a wave of nostalgia for me. I was interested to see how they decided to approach the RPG gameplay and how much of it would be balanced with the visual novel aspect of the game.
Storyline ★★★
-The Story-
Searching for clues about your missing brother, you and your childhood friend Hiroya begin playing an online RPG called “Arcadia.”
You’re suddenly enveloped in a flash of light, and awaken to find yourself in a mysterious fantasy world. You discover you’ve been sent inside of the game, and learn that the only way out is to complete it. In a deadly world on the verge of collapse, you become the “Almighty,” the key to clearing Arcadia, and the secret weapon everyone is after.
You and your companions undertake a perilous journey, where love grows as the world falls apart. (Official Website)
The website summary actually encompasses the story outline very well, so I won’t delve into it further here. Period: Cube has a very interesting premise that is reminiscent of the highly popular light novel and anime adaptation, Sword Art Online. It immediately appeals to fans of the MMORPG genre and the creators definitely showed their attentiveness to the finer details throughout the story. I loved all the little nuances and references, and they were extremely nostalgic as I’ve played RPGs since childhood.
If you’ve never played RPGs before, then the encyclopaedia entries are very detailed and explain everything concisely. The universe of Period: Cube demonstrated elaborate world-building and were highly reminiscent of aspects you’d find directly from a cohesive RPG title. The immersive overarching storyline really captures your interest and encourages playing all the routes in order to reveal the ‘complete truth’.
However, the plot had many integral issues in terms of storyline explanations and the development of character routes. There were many times throughout the game where I had to re-read many revelations in order to fully understand exactly what had happened, how the events occurred and why. This is a sign of flawed writing and pacing, as the crucial foundations of the storyline were not very concrete or coherent.
It had an interesting premise and collection of unique ideas that weren’t executed to the fullest potential. Many of the strange phenomenons in the game that transitioned into the real world were never properly fleshed out and left me in a state of confusion. I just had so many questions remaining, despite completing all the routes.
How were the players consistently pulled back into the game, despite not being logged in physically? How did this occur regardless of their location? How were the character’s data and minds inputted into the system to begin with? All they did was create a character, and for some reason in a flash of bright light they were sucked into the game. The whole concept of the ‘Period: Cube’ was poorly explained and evident in all the routes, since some characters converted into data could magically return after dying whilst others could not.
Period: Cube was also very difficult to play without a walkthrough and they really should not have used the combat selections as integral choices for the character routes. Although they seemingly didn’t appear to have any significance, they actually did. I was shocked when after thoughtlessly choosing several options, I ended up on a character route after an extremely short prologue and first chapter.
I was also on the completely wrong route and had to replay it several times through trial and error. If you’re expecting Period: Cube to incorporate substantial RPG elements, or have gameplay akin to the Fire Emblem series; then this game really isn’t for you. It is still a visual novel through and through, and only utilises the concepts of an RPG to further the storyline. The ‘combat system’ is extremely basic, and coded as decisions in the game; rather than having any substantial value.
That being said, I still really enjoyed reading the overall storyline of Period: Cube. It was unique, interesting and would appeal more to people who are familiar with RPGs. You can see just how many references are placed throughout the game, and relate to them as an RPG player. The translation was also quite good, with only very marginal typos from all the routes. Some phrasing of words could’ve been better, and there were some sentence cut offs from the original meaning in Japanese. However, they were negligible for the most part.
I would have preferred the prologue and common route to be longer, as you’re not even introduced to all the characters before being locked into their route prior to meeting them. You’re thrust into the game universe all too quickly, without proper build up and introductions. Each route took around 3-4hrs to complete depending on your read speed, which totals to around 30hrs of gameplay.
Character Development ★★★
WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!
KAZUHA: As a protagonist, Kazuha elicited very mixed feelings within me. It felt as though every single bachelor fell in love with her at first sight, and their only reason for loving her was because of how ‘cute’, ‘innocent’ and ‘kind’ she was. Not to mention she looks exceptionally young in comparison to the rest of the cast, and age sixteen at most. Although she does develop as a character, it did not feel very satisfying nor was it a substantial change. She is able to stand by her convictions and beliefs by the end of the game for the sake of all the remaining players; and return to the real world.
Kazuha is determined and unwavering in her views of justice and the integral goodness that every person possesses, no matter how many terrible experiences are inflicted upon her throughout the course of the story. It is from finally coming to terms with her own strength, that she is able to call upon the powers of the Almighty. However, this blind trust is also her greatest flaw; she is constantly manipulated by others seeking personal gain and dragged around by all the bachelors fighting for her affection throughout the game.
I felt there was just so much more that could’ve been done with her character, considering all the RPG elements they incorporated into Period: Cube. As the game storyline revolves around an RPG universe, I would have really liked to see the heroine have some progression stat wise. At best, she would be level 5 by the end of the game. It honestly felt pathetic that she barely advanced any levels, when all the other characters were at least five times higher.
Realistically in any MMORPG, she should have never made it past a day in Arcadia without speed levelling and increasing her stats. Not only that, but her combat consists of mainly ‘buffing’ or ‘de-buffing’ allies and enemies from the backline. All the characters then proceed to praise her as if she was a godsend and no one else could’ve done the exact same thing. It felt like such a cop out that her level was pretty much negligible, and just because she’s the protagonist and ‘coincidentally’ the Almighty; she had the ability to one hit kill extremely powerful mobs.
It is because of her almighty status, that she receives constant protection and saved by the bachelors time and time again throughout the game. You would think that in a life or death situation, she would be more proactive to ensure her own survival. Thousands of people have died in the game, and yet Kazuha avoids hundreds of warranted deaths because she is the protagonist. Ironically, the only times when Kazuha is truly assertive in what she wants and wishes to do is in the bad endings of the game.
It was really disappointing to see how much great potential she had to develop as a character with the overarching storyline and universe, and none of these concepts were utilised at all.
I recommend playing the character routes in the following order: Radius → Astrum→ Demento → Zain → Libera → Hiroya→ Poyo-poyo due to storyline spoilers and flow of events. Poyo-poyo can only be unlocked upon the completion of Astrum, Libera and Hiroya’s routes. I have the completed walkthroughs for the game here.
RADIUS: Renowned as a solo player who never forms parties with others, he is the strongest player of the demon faction. Radius is a powerful fencer, who owns the ‘Infernal Shadow’s Edge’ which is part of the Trinity of Swords required to clear the Ark; the final dungeon within Arcadia. Radius saves Kazuha when she separates from Hiroya and is attacked by enemies. He trades her his most prized Shadow’s Edge to regenerate her health, and Kazuha narrowly avoids death upon completion of the mission.
They temporarily return to the real world, and the two coincidentally meet one another at the hospital. He is cold, blunt and aloof and wishes to have nothing to do with the heroine. He sharply rejects her attempts at friendship and camaraderie, asserting that he works alone. The heroine is confused by the disconnect between his cold words and kind actions, as in spite of his uncaring demeanour; he had saved her life countless of times. She soon comes to discover the reasons behind his distrust towards others, and the suffering he has endured in the past.
Radius is extremely similar to Kirito from Sword Art Online, and jaded by the exact same experiences. He suffers from survivor’s guilt, after his entire party and close friends are killed on a quest expedition for the Shadow’s Edge. Radius is burdened by their final words, and believes himself to be a coward for abandoning his comrades. He views himself undeserving of the life given to him, and yet lacks the courage to face death. This confliction forms the crux of his character, and the inner dilemma that causes him to distance himself from others.
As a result, he finds Kazuha’s complete acceptance of her precarious situation bewildering; and becomes angered on her behalf. Radius views it to be extremely unfair, how she was unknowingly thrust into a life or death situation because of her honourable intentions to save her brother. Now she is being hunted by all of Arcadia, due to her status as a powerful ‘tool’ and disregarded completely as a human being.
Radius admires her inner strength and perseverance; qualities which he sorely lacks in spite of his physical prowess. As Radius spends more time with Kazuha, he comes to fall in love with these aspects of her personality and confides in her his dark past and inner torment. It is through his experiences with her that he is able to come to terms with his anguish, and relinquish the burdens he has carried for so long.
Radius’ route was initially quite irritating to play, due to his constant refusals of the heroine and his cold assertions for her to stay away from him. At every opportunity, he would assume she was stalking him and disrespecting his wishes of wanting to be left alone. He is very fickle in his emotions, and continually switches between resenting the heroine completely; to saving her every time she is in trouble.
However, as a character he develops significantly over the course of the storyline and has some great romantic moments with the protagonist. He becomes very soft towards the heroine when he falls in love with her, and priorities her wellbeing above all else. He is no longer afraid to die or face the future, if it is for her sake. Radius even bows his head to the guild Forte, and uncharacteristically begs them to party with him to save Kazuha.
He had the best CGs and romantic scenes with the protagonist in the game, and was unexpectedly passionate when in love. He also spent the most time with her in the real world in comparison to the other characters, which was reflective in his CGs. Radius’ route was overall the most well-rounded in Period: Cube, as it properly developed his character and relationship with Kazuha over the course of the story.
There was slow, notable progression and I could understand his reasons for falling in love with Kazuha. She had always looked at him as the person he truly was, rather than exterior appearances, fame or fortune. She is able to accept him within his darkest moments, no matter how many times he pushed her away and did not allow his cold rejections to faze her. Her own perseverance and selflessness for others inspires Radius to overcome his own personal demons and accept that it was not too late to atone for his past mistakes.
ASTRUM: The famous guild leader for the dungeon speed-runners Clarius, and representative of the Angel Faction. Unlike the demon faction, the angels are organised and possess guild roles; enacting proper chain of commands and efficiently battle dungeons together. Although highly respected and revered for his immense strength and tactical game knowledge, Astrum is also well known as an avid role-player within Arcadia. Despite it being a game, Astrum’s mannerisms and flowery dialogue are extremely exaggerated and reflective of his in-game character role.
He is the owner of the ‘Divine Blade of Light’ which is the other piece of the Trinity of Swords required to clear the Ark. Astrum falls in love with Kazuha at first sight due to her beauty and status as the ‘Almighty Amadeus’ and lovingly refers to her by that title throughout the game. He rescues her and Hiroya in the woods, and welcomes them to the Celestial Palace.
However, his actions incur the wrath and jealousy of the other angels; as they view him treating Kazuha favourably despite being unable to use the powers of the Almighty. Hiroya’s presence as a demon is also unheard of, and the atmosphere becomes tense as they continually put off expeditions to the Ark; despite the impending Jaws of Death threatening to consume Arcadia.
I had very mixed feelings about Astrum’s route initially. I was intrigued by his appearance in Radius’ story as his direct counterpart and complete opposite in personality. I didn’t mind his roleplaying and found it hilarious, as it was in line with the RPG elements of the game. It added a lot more comic relief and a light-hearted tone to Astrum’s route. His character is also a reference to RPG players in real life, as many do actually enjoy roleplaying and I’m sure every RPG enthusiast has done it at least once before.
However, I found his overly affectionate feelings towards Kazuha difficult to believe and understand. He essentially falls in love with her at first sight without any proper build up or development. Astrum completely favours her over everyone else, despite the questions and anger directed at his complete disregard for his own position. As a leader, it was unfair that he showered her with special treatment without any proper justification or explanation.
Because of this, for the bulk of his route in spite of the kindness he showed to Kazuha; his feelings felt rather shallow and disingenuous. It felt as though his only reasoning as to why he had special sentiments towards her was due to her status as the Almighty, and because of how ‘cute’ and ‘kind’ she was. However, upon meeting his real life persona Asou Tohru… needless to say, I instantly fell in love with his character.
Sakurai Takahiro did such an amazing job with voicing Tohru’s persona, and perfectly captured his awkward social tendencies and mannerisms of speaking. He truly brought his character to life, and it always amazes me how he is able to play so many diverse personalities. Although I was initially confronted by his sudden rejection of the heroine upon meeting her in real life, it was explained quite well afterwards.
It revealed Tohru’s insecurities and his lack of self-esteem, as he was afraid that Kazuha had become disillusioned by how ‘uncool’ he was in the real world. A stark contrast to the confident and powerful leader of the Angels as Astrum, Tohru in real life is teased by his peers for his lack of social skills and constantly compared to Kazuha’s older brother, Shiki Hanamiya. No matter how hard he tried, his efforts remained unrecognised and forever labelled as second place.
This creates a major inferiority complex within Tohru, and he uses Arcadia as an escape from the real world. At least in the game universe, he could emulate the character that he aspired to be. I was really disappointed that they didn’t delve more into this backstory with Shiki, since it formed such a major crux to Tohru’s character and personality. It is through Kazuha’s belief in his abilities as his real life persona, that gives him the confidence to finally best Shiki.
She asserts that there are only things that Asou Tohru can do, that no one else can replicate. I found the long-running gag of Shiki completely disregarding Tohru’s presence hilarious, considering Tohru’s entire world revolved around being second place to him. Although I absolutely loved Tohru’s character, his relationship and feelings towards Kazuha at the beginning lacked a lot of foundational development and proper progression.
DEMENTO: The notorious PK’er (Player Killer) who appears throughout all the character routes. Demento has the status of ‘Fallen’ which is branded on his chest as a symbol of killing other players throughout Arcadia. He captures Kazuha an innumerable number of times in Period: Cube and forces her to use the powers of the Almighty, at the cost of her own safety and life. He wishes to to see what would happen when a player affiliated with neither the angel or demon factions clears the Ark, and whether the whole world’s balance would be destroyed by his actions.
He was once apart of the guild Clarius and completed many dungeons in the same party as Astrum. However, he one day kills a Demon and experiences an unforgettable thrill that begins his downward spiral into corruption. Astrum overlooks the incident as Arcadia does encourage the killing of other faction players and Demento has yet to be branded. He becomes addicted to replicating the sensation and begins mindlessly killing all players of both factions. As a result, he is eventually banished from the guild.
It explained why Demento was so powerful despite his poor weaponry and levels. Players with the ‘fallen’ status are punished for their actions, reset their level upon killing and are unable to equip any items other than the basic default gear. As he regularly played with Astrum, it can be assumed he was fairly high level prior to his branding. Astrum forever lamented his decision and wondered if there was more he could’ve done to prevent Demento’s demise.
I had a lot of issues with Demento’s route and character overall. Regardless of his actions being committed in the game world, he still enacted irreversible murder without remorse. Thousands of people died from Idiopathic Coma in the real world because of his cheap thrill and he showed complete disregard for Kazuha in all the routes. He uses her for his own selfish means of entertainment, and I could not even fathom as to how Kazuha developed feelings for him at all.
This was exacerbated by the fact that his route is only three chapters long and branched directly from Astrum’s route. It then led to the question of: Astrum treated you with nothing but kindness, and yet for some reason you were compelled to fall in love with the guy who kidnapped and threatened to kill you? There was just so little time and writing developed to his character that I’m unsure as to why he was incorporated at all.
It became almost irritating and predictable at how without fail in every single story, he would appear sooner or later for no other reason than to cause unnecessary drama and create anguish by murdering other players. It was never truly justified as to why he killed players in Arcadia either, other than it giving him the sensation of truly being alive and some satisfaction in his monotonous daily life.
Why did he not feel alive to begin with? What were the reasons as to why he lacked so much purpose? If he had no reason for living, why did he pray for life every time he killed someone else? How can he wish for himself to live, when he killed others without thinking by the hundreds? His route was just so painfully ironic, it was almost laughable at how essentially nothing was explained about his character, past and reasoning.
In his good ending he suffers from amnesia and as a result, his crimes are ‘erased’ from his memory and enables him to have a bittersweet happy ending with Kazuha. To me, this was quite a cop out as countless people still died because of his actions but he is essentially cleansed of sin and responsibility. After all, even though the murder can never be trialled in the real world; the knowledge of his actions would burden him until the end of his lifetime. If not for his amnesia, he never would have been able to attain happiness.
Although he did have some cute moments with the heroine and one of the only few characters who had a proper kiss CG, I simply could not overlook his actions and poor writing for his story. His contribution to the overall storyline was minimal and regardless of whether or not he was in Period: Cube; it would not have altered the events of the plot at all.
ZAIN: An NPC (non playable character) within the world of Arcadia, he usually resides in Adventurer Town to guide new players with tutorial information and provides quests to complete. Unlike other NPCs, he receives a reprogramming and orders to protect Kazuha. This gives birth to human-like tendencies, and a lapse in memory in regards to his original purpose and origins as an NPC. As Zain is originally not human, he experiences many difficulties in understanding human emotions and customs.
Zain is incredibly kind to Kazuha and very helpful in assisting her when she becomes separated from Hiroya. He quickly becomes extremely attached to her, as he experiences so many new things and powerful emotions with Kazuha. His feelings transcend into obsession, as he becomes consumed with unhealthy thoughts of possession and expecting Kazuha to mirror his own feelings. This angers his creator and causes immense confusion within Zain, as he become unsure of his own identity and sense of self.
Again, I had a lot of problems with Zain’s route. His overall storyline was extremely confusing for the most part and filled with many convenient plot holes that were never truly explained or fully delved upon. I could understand that Zain experienced a lot of turmoil due to his conflicting desires, the interference of his creator/the voices within his mind, and his lack of understanding with the nature of humans. However, a lot of his actions and key scenes with Kazuha were very disturbing and manipulative.
The scene where he forcefully attempts to merge himself with Kazuha, in order for them ‘to share the same feelings’ made me so uncomfortable reading. He was quite literally physically and mentally violating her, and forcing his own emotions and thoughts on her; something which he knew more than anyone else was mentally debilitating and extremely painful. His feelings towards Kazuha to me were very selfish, and entirely based on inciting guilt.
Kazuha would always feel guilty imagining how lonely Zain would be without her, and how she could never go anywhere without him because of how worried he would be waiting alone. It was just an unhealthy relationship from start to finish and due to Kazuha’s ‘kind nature’ she could never seperate from him for very long. It was also sad how the only method he could transcend from NPC to the real world with Kazuha, was through the death of Demento.
The concept of their minds merging was explained very poorly and all too coincidental for the events of the story to occur. Essentially in order to for them to be together, it required the death of someone else. Again, his route honestly didn’t really contribute to the story nor his character and I would have preferred much longer stories with the others who actually played a role in the overarching plot. It felt like he was implemented just for the sake of having another character and Zain’s route directly tied into Shiki’s story. It felt like it was two routes dedicated to Shiki, rather than a stand alone route for Zain.
LIBERA: A nekama (person who portrays the opposite gender online) who uses his cute appearance and deceptively feminine mannerisms to attract the attention of countless males in Arcadia. He is surprisingly popular and amasses many friends with his outgoing and talkative nature. They regularly invite him on missions and gift him with rare items and gold, asserting that they’ll protect him on their quests.
Despite playing the game since beta, he is fairly low level and prefers to stay within town to socialise rather than accompanying parties on missions. He is also quite mischievous and haughty, often stealing other player’s gold and selling gifted items for his own benefit. Unlike the other characters in Period: Cube, Libera does not wish to clear the ark and desires to remain in the game world. He prioritises his own safety above all else, and fears death with every fibre of his being.
I found it pretty hilarious how throughout the game, everyone more or less doesn’t notice that Libera is a guy in real life despite how obvious it is from his voice. For the most part, I didn’t really feel the ‘romance’ aspect from Libera’s route. His initial feelings towards Kazuha and kindness are all fabricated, and he expresses vehemently that he only ever desired to use her for his own sake or to pawn off to a high-level player.
He views her as a prized asset that is beneficial for his own survival in Arcadia. Despite his cold words, when Kazuha is in trouble; he always manages to be there at the right moments to save her. Although he claims to prioritise his own life above all else, he constantly places himself at risk in order to protect Kazuha. This encourages the heroine to truly get to know Libera, and what warped his perception on the world.
His story is rather tragic, and explains Natsu’s contribution into the overarching storyline. He has been plagued by illness and a weak body since birth, rendering him to a sick bed at the hospital. As a result, he is unable to properly attend school and make friends; unknowing of which day would be his last.
His beloved elder brother Natsu is what holds their family together, and is admired and deeply respected by Libera. He is talented, handsome and intelligent; and decided to create Arcadia for Libera’s sake as the only thing he could play at the hospital were video games. The notion of transcending death and eradicating illness also enticed Natsu, as it would be the cure to his brother’s health issues.
It made sense as to why Libera preferred the social aspect of Arcadia, due to what he lacked in his life. He feared death because he knew better than anyone else what it was like to face each day, knowing it could be his last. In Arcadia, the options were limitless on what he could do in comparison to the monotonous life he lived in the real world. With Natsu’s accident, it shattered their family apart and he comes to believe that he should’ve taken his brother’s place.
Although he contributed immensely to the overarching storyline, the romance aspect of his route left much to be desired due to his age, and the rocky beginnings of their relationship. Not only that, but he created a female character which prevented him from truly expressing his feelings towards Kazuha for the bulk of the game. The romance honestly felt rather forced, and it was more befitting as a platonic route. I actually preferred a route with Natsu instead of Libera, since I felt they actually had chemistry in every story in Period: Cube.
It was really disappointing that the story was told from Libera’s perspective instead, even though it would’ve made so much more sense if Natsu was the selectable character. He had such an important impact on the creation of Arcadia and the overarching storyline, and I was genuinely surprised in how they decided to approach his backstory. The closest thing we got to a Natsu route was Libera’s good ending CG, where he essentially grows up to look exactly like Natsu (laughs).
HIROYA: Kazuha and Shiki’s beloved childhood friend, and neighbour since they were little children. He has long admired Shiki due to his intelligence, strength and fortitude when it came to Kazuha, and aspired to be more like him for her sake. Hiroya is traumatised by Kazuha’s accident that left her prone to fainting and she experiences many lapses in memory as a result. He views it to be entirely his fault, due to his thoughtless actions as a child that inadvertently led to the accident.
He vows to become stronger and wholeheartedly dedicates himself to becoming a better man capable of protecting Kazuha. He reluctantly allows Kazuha to join him in Arcadia due to her heartfelt request to find her brother, which leads to the events of the storyline. The story branches when Kazuha either chooses to separate from him in Minta Woods upon an ambush, or decides to remain by his side.
I honestly felt really bad for Hiroya in all of the routes, because he essentially plays second fiddle to every single bachelor despite him being there for Kazuha from the very beginning. He accepts her choice no matter the circumstances in the end and supports her completely in her decisions. Hiroya only desires her happiness and everything he does is for her sake.
Although he makes a lot of Kazuha’s decisions on her behalf, he always tries to keep her best interests at heart. This is also an issue with his route, as he does not allow for Kazuha to decide for herself what she wishes to do and develop the confidence to voice her own beliefs. In Radius’ route, he completely dispels her concerns and tunnel visions on prioritising her own safety at the cost of her own wishes.
His route is very cute, fluffy and had a predictable romance because the feelings were always there to begin with. It is obvious no matter which route how much he cares for Kazuha and his feelings are as blatant as ever. Because of this predictability however, I didn’t feel as much attachment to him as a character. As the poster-boy of the game I did expect a greater focus on the romance with the heroine, and his contribution to the overall storyline.
There were really no surprises in his route, and follows the standard events and typical interactions reminiscent of the childhood friend trope. I did like his unhindered dedication and determination to improve himself in regards to the heroine, as it demonstrated out of all the bachelors that he truly was in love with Kazuha and it was understandable as to why.
SHIKI: Normally I wouldn’t reveal the identity of this character (which I haven’t in my walkthroughs) but Aksys Games already spoiled it on their official game website. I do spoiler tag my character development section, as I personally find I cannot delve into my complete thoughts on a character, without revealing major events of their story. If you haven’t played the game in it’s entirety yet, I highly suggest not reading this character section.
Shiki is the elder brother of Kazuha, and the reason as to why all the events in the story occur. He created Arcadia in the pursuit of an eternal utopia, where humans transcend the possibility of death and illness. This is due to Kazuha’s accident from childhood, that instills fear within him that human lives are not indestructible and can be taken away in the blink of an eye. Young Kazuha asks Shiki to promise and fulfil her wish of living in a world without pain, and a world where they could be together forever.
This drives Shiki to grant her desire and he is able to access the Akashic Records; which is the embodiment of all knowledge within the universe, from the beginning of time. It provides him with the answers to create the world that Kazuha is seeking. However, due to her lapses in memory she soon forgets many of the moments they shared together and their promise.
Only Shiki alone remembers their promise, and this is why Kazuha found his actions so unfathomable throughout the entire story. It is due to this unworldly knowledge that enables Shiki to create technology far beyond the realms of human capabilities, and essentially achieve the level of a God.
It also explained as to why no matter how much Tohru tried, he could not surpass Shiki’s intellect and why he topped the university despite never studying. Due to his obsession with the notion of granting Kazuha’s wish, he disregards all other factors and obstacles impeding his success. He becomes warped by his fear of Kazuha eventually forgetting him or dying, and willingly sacrifices dozens of lives to ensure her wish comes true.
His feelings for Kazuha are on a completely different magnitude, and despite him knowing his actions were morally wrong; he was too far gone to stop. He is filled with regrets, self-loathing and ironically watches every other bachelor end up with Kazuha in all the other routes. I honestly found it difficult to believe that he was not Kazuha’s genuine sibling, due to their interactions and similarity in appearance throughout the game. Despite the constant assertions that they were not related, I found myself highly skeptical of it.
As a romantic interest, he was exceptionally creepy in his nighttime expenditures whilst Kazuha was sleeping and I inwardly cringed at many of their moments together. However, I felt his story definitely answered the many questions that were left open-ended in the other routes. It offered a plausible and holistic conclusion that tied up all the loose ends of the storyline, and was a satisfying read considering all the other routes never addressed Shiki’s conflict and reasoning for his actions.
He is left as an amnesiac and confined to the hospital in all the other stories, which really built the drama and anticipation for his route. His good ending made a lot of sense, as realistically he could never experience happiness otherwise. His stained hands and lonely years devoted in solitude to Kazuha’s selfish wish was irreversible and had completely twisted his personality. Turning back time was very befitting of the theme of the game, and enabled Kazuha the newfound confidence to relive her life without the impairments of her physique from the accident.
It returned the lively childhood and close relationship she had lost with both Shiki and Hiroya. It also provided Kazuha with the decisiveness to affirm her own feelings and stance when it came to her brother. In the new timeline, Shiki does not impose his emotions and desires on Kazuha, and is respectful of her decisions. She chooses of her own accord to be with him, and is finally able to truly fall in love with Shiki this time round.
What I liked about his route and all the other stories was that Kazuha never deludes herself into thinking she loves him, and genuinely reveres their relationship as platonic. It is only in the new timeline does she fall in love with his true personality. Although Shiki is cold-hearted and borderline insane in all the routes, I could sympathise with his character and reasoning. The bad ending itself was quite interesting, as it demonstrated rather literally how repetitive a utopia without death would be.
The characters relive the same day over and over, and although there is no pain or suffering; there is also no ‘true happiness’. It rectified the recurring motif and theme of the game, that life is a gift to be cherished in both the good and bad times despite the short life span of humans.
Design ★★★★
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This was one of the aspects that captured my interest from first impressions, and was definitely one of the highlights of the game. I loved how many MMORPG elements they incorporated into the design and artwork. For example: the outfits reflecting the class/race for each of the bachelors and even the side characters had very memorable and distinct costumes.
One of the notable elements of Period: Cube was that the main bachelors each had a different sprite for their real life appearances, and how they looked in game. As a player it was exciting to anticipate when you would eventually meet them in the real world and how they differed from their in-game personas.
The unique weaponry was also a very nice touch, as well as the additional ‘glow’ effects on special ability activations. The backgrounds were so incredibly gorgeous, and they really brought the game to life. It was reminiscent of the maps and dungeons typical to an RPG, and Kuroyuki’s art style definitely suited the theme of the game.
I felt that Period: Cube really brought out the full potential of the OLED PS Vita screen, and definitely showcased the impressive and crisp graphics. There were plenty of CGs for every bachelor, although I found that Kuroyuki (the artist for the Black Wolves Saga series) had a noticeable trend of drawing awkward half-kiss expressions on the characters in Period: Cube. As I have played her previous works before and quite liked her unique artwork, this was rather surprising to see.
It was disappointing as it felt like some characters definitely had better kiss scenes than others, and was a downgrade to previously released titles with art by Kuroyuki. In terms of consistency between the CGs and character sprites, then the game did fairly well. I really loved how many unique monster designs they incorporated into Period: Cube, and the definitive attentiveness to the RPG aspects were great to see.
Music and Voice Acting ★★★★★
For me personally, this was without a doubt the standout aspect and highlight of the game. I was amazed at how phenomenal the OST was, and loved all the tracks immensely. I was really impressed with the battle BGMs, especially “Battle Finale” since it honestly felt like something that would come out of a high-quality RPG game. Rarely do I ever hear a game OST and instantly feel the need to listen to the soundtrack on repeat.
The piano tracks were so lovely, and really inspired the pianist in me to actually try and learn them myself. The voice acting was fantastic as well, encompassing a highly prolific and famous cast line up. Even the side characters had very memorable voices, such as Jocus being voiced by Morikubo Shōtarō. They did such a great job at emulating the character personalities, and really built a strong level of attachment to all of them by the end of the game.
I personally felt Sakurai Takahiro (Astrum) especially, as well as Okamoto Nobuhiko (Hiroya) and Maeno Tomoaki (Radius) had notable performances in Period: Cube. As I already mentioned earlier, Sakurai truly captured how endearing Astrum’s character and personal conflictions were. I found myself laughing out loud, and feeling all sorts of emotions when reading and listening to his character’s dialogue. It’s amazing to see how well he can personify so many different character personalities, and my last game I played was him voicing Mejojo von Garibaldi from Black Wolves Saga — Bloody Nightmare —.
This actually gave me a lot of mixed feelings, because if you’ve played the BWS series you’ll understand exactly what kind of character Mejojo was. It’s just a testament to his skill as a voice actor, to be able to reproduce and play any type of character trope. It was also nice seeing Maeno again from Code: Realize as Lupin, and he perfectly expressed Radius’ transition from cold to loving towards Kazuha.
Astrum | VA: Sakurai Takahiro | 櫻井 孝宏 | Danganronpa series as Kuwata Leon, Black wolves Saga series as Mejojo von Garibaldi, Grisaia series as Kazama Yuuji, Naruto Shipuuden as Sasori, Final Fantasy series as Cloud Strife, Anohana as Atsumu Matsuyuki, and Psycho-pass as Shogo Makushima.
Hiroya | VA: Okamoto Nobuhiko |岡本 信彦 | Black Wolves Sagaseries as Pearl, Maid Sama! as Takumi Usui, Haikyu!! as Yuu Nishinoya, and Gekkan-Shojo Nozaki-kun as Mikoto ‘Mikorin’ Mikoshiba
Libera | VA: Hanae Natsuki | 花江 夏樹 | Taisho x Alice series as Ookami, Your Lie in April as Kosei Arima, Tokyo Ghoul series as Ken Kaneki, and Aldnoah Zero as Inaho Kaizuka
Shiki | VA: Toriumi Kousuke | 鳥海 浩輔 | Hakuoki series as Saito Hajime, Naruto series as Inuzuka Kiba, Danganronpa series as Kiyotaka Ishimaru and Nightshade as Momochi Chojiro
Radius | VA: Maeno Tomoaki | 前野 智昭 | Code: Realize series as Arséne Lupin, Taisho x Alice series as Akazukin, and Kenka Banchou Otome as Onaigashima Houou
Zain | VA: Hirakawa Daisuke | 平川 大輔 | Code: Realize series as Count Saint-Germain, School Days series as Itou Makoto, Hiiro no Kakera as Oomi Suguru, Taisho x Alice as Cinderella and Diabolik Lovers series as Sakamaki Raito
System ★★★★★
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The system was another fantastic aspect of Period: Cube and definitely matched up to the music and voice acting. I loved the system user interface (UI) and design, and it felt very crisp and smooth to navigate. The attentiveness to the detail reflective of an RPG were consistent throughout the game and followed the thematic motifs of Period: Cube. It really left a strong and lasting impression, especially if you’ve previously played RPGs and can relate to the references much better.
It provided statistic pages for all the characters, displaying their items/gear, class information and love affection towards the heroine. Depending on the events of the story, the HP Gauge of the character actually does change and I found myself checking on it periodically throughout the game.
The system incorporated great battle animations such as character sprite transitions upon using abilities, monster kills, spells, glowing weapons, affection increase etc. It definitely brought the RPG game elements to life, and I really liked the map movement of the game which reflected the time of day.
This is also shown on the game’s loading screen, which had three different landscapes based on morning, afternoon or night. Period: Cube had all the basic functions of a visual novel such as CG Gallery, scene recollection, music list, and save/load slots. I liked the extra unlocked character profiles of the bachelor’s real life personas upon completion of their route, and the bonus ‘his perspective’ segment that had a bit of fan-service dialogue.
However, I do wish these were a little longer in length and came with a CG as it’s technically the ‘after-epilogue’ endings of the routes. The skip speed was very fast and the jump button was a life saver considering how vague the options of this game were at times. This definitely helped so much when writing my walkthrough and manoeuvring through the game routes.
As Period: Cube is still purely a Visual Novel, the combat system was extremely basic; however, it was nice that the creators tried to incorporate it into the game. I personally didn’t think that they should’ve used the combat select options as important route deciders, as it made the game unnecessarily more difficult than it should have been.
The encyclopaedia is very useful and a helpful feature for players who have never played an RPG before and ensures that the game is enjoyable for a wider audience. However, for players accustomed to the RPG elements then the definitions were very basic and common knowledge. I also really liked the blinking, mouth and hair movements of the game, since it showed up really nicely with the PS Vita graphics.
Conclusion
In conclusion, Period: Cube is a good game. With the stellar game design, system, voice acting and music; it definitely made it a worthwhile title to try and support english game localisations. It had gorgeous visuals on the PS Vita screen, and far better music and voice acting than I would have ever anticipated. It had an awesome opening and is sung by Joelle, who has contributed the vocals to other games such as Final Fantasy XIII-2 and Bravely Default.
It incorporated a notable amount of gameplay, CG art and many character routes to choose from. Although the storyline left much to be desired in its execution, it still had an interesting premise and captivating elements in all the routes. It really needed more cohesive explanations to some of the glaring plot holes in several of the character stories. The incorporation of the protagonist Kazuha with the combat system was also quite poor, and I was really disappointed by how minimally it impacted the storyline.
I honestly preferred less dateable characters overall, and more writing time devoted into fleshing out the bachelors that had significant contribution to the overarching plot. Personalities such as Zain, Demento and Libera were nice to have, but not necessary to the overall storyline. With or without their involvement, it didn’t significantly alter the key events in Period: Cube nor would I have sorely missed their presence.
I preferred more writing focus and character development on Radius, Astrum, Hiroya, and Shiki as well as replacing Libera with Natsu. To me, that would have offered a more memorable connection and attachment to the characters; as well as better explanations on the overarching plot. Rather than dedicating screen time to new character stories that were half-done anyways, they could have addressed the many prevalent plot-holes.
Although they incorporated a lot of cute character and relationship moments with all the bachelors, it wasn’t really enough to overlook the subpar plot explanations. I honestly felt stronger attachments to the side characters of the game, which is an indicator to how two-dimensional some of the bachelors really were. The highlight of Period: Cube was definitely the impressive world-building, music, voice acting, and UI design; and to me that was what really swung the game from a 3.5/5 to a 4/5 rating.
I do recommend giving the game a try, as I did enjoy the storyline and immersive graphics on the PS Vita. I particularly enjoyed Radius’ route and Tohru’s character, who were definitely the standouts from the game. Thank you again to Aksys Games for the collaboration, and I’m definitely looking forward to their next otome slated release of Collar x Malice on July 28th, 2017!
I have received some requests from you guys to also have a facebook page for the website, as facebook notifications are a lot more convenient. I know that not everyone has a wordpress account to follow the blog, or would prefer to not have continual email updates about new posts. People also tend to use facebook more so than other social media as well nowadays. I sat down and made the facebook page today, so yes you can also now like/follow ‘Visual Novel Reviews’ on facebook!
I usually do check my social media/website everyday, so if you do comment/post things I do try to respond within the day! For more prompt responses or casual conversation about visual novels/otome games, I am the most active on twitter @vnreviewer.
In a nutshell, it’s a social news media sharing and discussion website. You can subscribe to any forum of your interest, and scroll through a newsfeed (similar to Facebook and Twitter). It consists of thousands of other people posting news or interesting and funny links on your subscribed ‘subreddits’ of interest.
I am fairly active on reddit mostly as a lurker under /r/iTotoro, and usually I do check it every day. It’s my go-to resource for visual novel and otome game news. I also love reading the discussions on various games, and seeing what other people’s opinions are. I highly recommend checking out /r/visualnovels, and /r/otomegames! Both subreddits are very active and receive new content everyday from users.
I decided to post about reddit today because in spite of how popular it is, there are still a lot of people who don’t know what exactly the website is about or use it.
Yesterday night for good fun, I made a post on /r/otomegames where you name specific otome games and other users comment on who the ‘best guy’ is from that game. I did not expect the post to literally blow up over night, and when I hopped on this morning it had over 150+ comments of so many different games and favourite characters.
I highly recommend checking the post out here, since some of the comments are actually really funny and hilarious. It was interesting seeing who everyone viewed as best boy and there was mostly a lot of contentions between the first and second best guy in every game. If you haven’t signed up for reddit yet, come join in on the fun! Everyone there is really nice, and passionate about both visual novels and otome games.