Birushana: Rising Flower of Genpei Coming to Nintendo Switch Summer 2022!

OFFICIAL WEBSITE | WISHLIST THE STANDARD EDITION | WISHLIST THE LIMITED EDITION

About Birushana: Rising Flower of Genpei

Fifteen years after the Heiji Rebellion, the Heike clan has reached the height of its power, while the Genji clan remains devastated by defeat. Hidden deep within the mountains of Kurama lives Shanao, the youngest surviving male heir to the Genji name. However, Shanao harbors a deep secret known by very few.

The youngest heir to the Genji name is no man.

Torn between her duty to live up to the Genji family name and her desire to live a peaceful life, Shanao sets off in hopes to take down the Heike stronghold and finally bring peace in the country. Her adventure leads her to find new cherished relationships, as well as something deeper than the feud between the rivaling clans.


Route Love Interests

Shanao will encounter 5 potential routes through her quest to live up to the Genji name. What fate does each one hold for her?

Genji Clan – yoritomo

Genji Clan – Benkei

Genji Clan – SHUNGEN

HEIKE Clan – TOMOMORI

HEIKE Clan – NORITSUNE


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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

7’sCarlet Review

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RELEASE DATE: 2016
PUBLISHER: Idea Factory & Aksys Games
PLATFORMS AVAILABLE: PS Vita (Japanese & English)
GAME LINK: 7’sCarlet – PS Vita [PHYSICAL]
OFFICIAL WEBSITE: Aksys Games

7’sCarlet is the second of three otome releases from Aksys Games as part of their summer mystery bundle. I have already reviewed the first of the three, ‘Psychedelica of the Black Butterfly‘ which I really enjoyed playing. It left quite the memorable impression on me and left me feeling excited for the following releases to come. To me, Psychedelica is a hidden gem amongst the English otome releases for 2018 and it really isn’t talked about enough.

7’sCarlet is quite similar in the sense that they’re both mystery/fantasy Visual Novels with overlapping themes such as the value of a human life, overcoming the past, and living without regrets. However, the universe is distinctly different and 7’sCarlet takes on a refreshingly unique approach to exploring these concepts.

Despite how similar the two titles may seem at first glance, they are two completely different games with dissimilar storylines and twists. If you think you have seen it all already in Psychedelica, then think again when it comes to 7’sCarlet. I was definitely surprised by some of the events that occurred and the secrets behind the heroine’s past within the town of Okunezato (based on real-world Karuizawa).

I definitely recommend 7’sCarlet if Psychedelica’s universe and storyline was not quite your cup of tea. It’s not as dark or tragic, and the modern-day setting as well as the standard otome gameplay may be more appealing to the average player. At the same time, it still incorporates a solid mystery, interesting characters and a captivating storyline.

Thank you to Aksys Games for collaborating with me on this review and providing a review copy of the game.

Storyline ★★★

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-The Story-
At the beginning of her school’s summer break, Ichiko Hanamaki, was invited by her classmate and childhood friend, Hino Kagutsuchi, to go to Okunezato, the place her brother was last seen alive. Hino came across a website called “Okunezato Supernatural Club,” a site dedicated to the mysterious events that have taken place within the town. Seeing it, Hino was adamant that Ichiko take advantage of the group attached to the site by attending their meet up in the town and maybe discover clues that will lead to the reason behind her brother’s disappearance.

The members of the Okunezato Supernatural Club have gathered at Fuurinkan Hotel, joined by the staff and long-term guests of the hotel: the chef, Isora Amari, the cat-obsessed fanboy, Toa Kushinada, the medical student, Sosuke Tatehira, and the surly owner of the hotel, Yuzuki Murakumo. Eventually the rest of the hotel staff and guests become involved in the emerging mysteries that arise following the club’s arrival into town.

As the entire crew settles in, the town begins to show its more sinister hidden face in the persistent whispers of the “Legend of the Revenants.” Combined with rumors of sacred grounds, flowers that only bloom within town, and the mystery surrounding her brother’s disappearance, the culmination of a seeming lifetime of events draws ever closer, though with a surprising twist—. (Official Website)

7’sCarlet is akin to a modern-day ghost story set in a quiet and mysterious town that harbours a dark and horrifying secret. Despite the seemingly harmonious and peaceful exterior, the town’s people are extremely wary and unwilling to talk to outsiders. People often disappear without a trace, and a string of unprecedented murders occur over the duration of the heroine’s stay in Okunezato.

Ichiko (Protagonist) soon discovers that even the police have no real authority or power, and can offer no answers regarding her brother’s disappearance. The allusive Murakumo Family have complete control over the town and for reasons unknown—are concealing the truth behind the increasing body count. The police are merely pawns enacting out their will and it’s a race against time to uncover the serial murderer before the death of the next victim. 

Despite the dangers of remaining in the town, Ichiko is unwilling to leave when there are still so many unanswered questions and potential leads on her brother’s disappearance. Just who is the culprit? What is their objective? What is the town’s dark secret that the Murakumo Family are so desperate to hide? Will Ichiko ever uncover the truth? Or will she become the next victim?

I really enjoyed the overarching plot and twists in 7’sCarlet, as it encompasses all the classic elements of a good murder mystery. Although the standalone routes weren’t by any means remarkable, they were great at building suspense and a sense of urgency to figure out the pieces of the puzzle in order to solve the mystery. The universe of 7’sCarlet grows increasingly more complex and interesting the further you delve into the storyline. This demonstrates solid world-building and good storyline pacing by the writers.

I really liked the balance between the darker themes of the storyline and the light-hearted romance in 7’sCarlet. The characters have great chemistry together as a group, and there’s plenty of hilarious and day-to-day events that the player can appreciate and enjoy over the course of the game. Unlike a lot of other psychological murder mysteries, 7’sCarlet isn’t a constant cycle of tragedy, angst and horror.

Because it strikes such a great balance between the two, it keeps the player both engaged in the universe and storyline. It also helps develop a strong attachment to the characters themselves, as they all play a vital role in the unravelling of the mystery.

Unfortunately, the story-telling in 7’sCarlet does have its inherent flaws and was unable to maintain the momentum from start to finish. Despite the great summer mystery atmosphere and suspense, it lacked subtlety in the writing overall. Key revelations such as the identity of the killer and their motives were quite poor. A critical aspect of a good psychological mystery is a multi-faceted ‘villain’, where the nature of their objectives fall into the shades of grey.

It draws forth questions of morality within the audience and creates a more dynamic story-telling experience. However, when their motive is essentially purely for the sake of committing evil and indulging in sin—it is difficult to relate to them at all, and their character as a whole becomes two-dimensional and lacklustre. It was also relatively easy to guess their identity after only one route, through using a logical process of elimination and from how suspicious they were in comparison to every other character.

Despite the entire game building up towards the final route of the story, it was poorly executed. It was a essentially a summary of convenient resolutions to the remaining questions and plot holes of 7’sCarlet, given all at once to the audience in a huge wall of text. The writing felt so disjointed and seperate to the rest of the game, due to how the writers decided to approach it. It was disappointing as the crux of the mystery did not match up to the momentum that was set throughout the game.

7’sCarlet is short-medium in length and would take around 15-20 hours to complete depending on your read speed. This is because it includes linear storytelling and majority of the characters share the same common route.

Character Development ★★★

Unfortunately, the character development does take a backseat to the overarching mystery in 7’sCarlet. Although there’s plenty of cute and romantic moments throughout the game, the characters and routes themselves were quite unmemorable. All of the character’s feelings towards Ichiko were due to their ‘coincidental’ past histories with one another. Their emotions and attachment towards her felt more like a projection of past feelings, rather than for the person she is in the present.

As a result, the relationships for the most part were two-dimensional and lacked substance due to the minimal development between the characters. The game is quite structured due to the nature of how the mystery unravels, so it’s very difficult to deviate from the set order as they only unlock after completing specific requirements. My recommended route order is: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ???

WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!

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HINO KAGUTSUCHI: Ichiko’s beloved childhood friend whom she has spent her entire life with. All of her past memories involve Hino, as Ichiko believes that they have ‘coincidentally’ attended the same elementary/secondary school and college together. Hino is the one to suggest visiting Okunezato to attend the Supernatural Club Meeting, in order to find traces of her brother’s whereabouts. Hino is the most aware of how much Ichiko’s brother meant to her and truly puts her best interests first throughout the game.

Normally I’m not a fan of the childhood friend trope because of how over-saturated it is in otome games, but it was surprisingly one of my favourites in 7’sCarlet. Out of all the bachelors, Hino had the best chemistry with Ichiko due to how long they have known each another and from the past memories that they have shared together. The storyline and character development flowed the most seamlessly in Hino’s route and it was quite natural how their relationship with one another unfolded.

Despite how little it revealed for the overarching mystery, the ending was satisfying as Ichiko was still able to find peace and closure about her brother. She was able to finally look forward to the future and move on—bringing her soul-searching to an end. If it wasn’t for Hino, none of the events in the story would have even been possible.

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ISORA AMARI: The friendly and talented head-chef at the Fuurinkan Hotel, who has a flirtatious streak. Due to his approachable and charismatic demeanour, the townspeople are much more reciprocal to his questions regarding human disappearances. He is very forward in his affections towards Ichiko and she finds herself wanting to trust him. However, suspicion is soon cast on his character over the course of the storyline. Is his kind demeanour just a facade? Is there more to him than meets the eye? What is the nature of his past that drew him into a reclusive town like Okunezato?

I personally liked Isora’s character much more in the other storylines, rather than in his own route. His personality was far too inconsistent in how it would switch between hot and cold at a moment’s notice. It really made it difficult to believe his feelings for Ichiko were genuine, despite their past with one another. His actions towards her were completely fuelled by unexpected selfishness and paranoia that made little rational sense.

Although his intentions and course of action was ultimately for her own safety, the very least he could have done was to inform Ichiko of his plans rather than leaving her completely in the dark. It was ironic how he unfairly implored Ichiko to blindly trust him, when he was the most suspicious character up until that point in the storyline and only cast further doubt upon himself. It felt like the writers wanted to purposefully amp up the mystery and tension in the storyline, at the cost of Isora’s own character development.

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TOA KUSHINADA: A quiet, elusive and mysterious character who is much more than what he initially appears to be. Toa is a kind-hearted, soft, and gentle individual with subtle charms that are only effective in attracting cats at the beginning of the story. In comparison to the other bachelor routes, Toa’s story embodies the supernatural elements of 7’sCarlet with an unexpected and compelling twist.

Although Toa isn’t normally the character trope that stands out in otome games, his personality and endearing mannerisms really grew on me over the course of the storyline. He is a genuine and wholesome individual who deeply cares for the heroine, as her actions in the past have shaped and inspired him to become the person he is today. His storyline becomes quite deep and meaningful the more the heroine uncovers about him and his true self.

His route is quite slow initially due to his shyness and wariness of the heroine, so it can take a while to become immersed in his storyline and warm up to his character.  However, Toa’s route stands out from the others as it essentially incorporates all the best aspects of 7’sCarlet: an interesting mystery, heartwarming romantic moments between the couple as their feelings developed, and a dramatic psychological twist that really plays on the reader’s emotions.

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SOSUKE TATEHIRA: A distant and aloof medical student who appears to be investigating Okunezato for his own personal agenda. With an unknown motive and questionable origins, Sosuke’s role within the murder mystery is quickly cast under scrutiny and suspicion. His blunt, logical and calculative methods of deduction, as well as his thorough knowledge of the human body would in no doubt make him a skilled killer.

The romance and relationship pacing with Ichiko in Sousuke’s route is one of the best in 7’sCarlet. It developed quite naturally as Sosuke’s cold exterior noticeably thaws over the course of the route as his feelings develop for Ichiko. They had some very adorable moments as a couple that really showed the level of comfort and ease they felt with one another. I felt the writers focused more on developing the romance in Sosuke’s route, as he had a weaker connection to the heroine in the past in comparison to the other bachelors.

For Sosuke, the feelings weren’t there to begin with and had to be built from scratch. His storyline on the other hand, felt more like a lead up to the conclusion of the overarching plot rather than holding its own as a memorable standalone route. Although it answered a lot of the remaining questions of the mystery, it still withheld the final critical pieces of the puzzle. As a result, it felt lacklustre and was more so an extension of Yuzuki’s route because of how much overlap there was between the characters.

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YUZUKI MURAKUMO: The surly owner of the Fuurinkan Hotel who is never seen without a frown marring his expression. Despite the business profiting from the unusual amount of guests staying over the summer, Yuzuki is oddly displeased with the current lodgings at his hotel establishment. Yuzuki is the only heir to the mysterious and all-powerful Murakumo family who have presided over Okunezato with indisputable influence generation after generation. Even the police themselves are powerless to the Murakumo’s reign and have deeply rooted ties to the family itself.

Yuzuki is the last bachelor route to unlock as due to his birthright as the Murakumo heir—he holds all the answers that Ichiko seeks about the mysteries hidden within Okunezato and her past. As a result, it is the most ‘complete’ route as all the pieces of the puzzle are finally put together and the remaining questions are answered.

What stood out to me about Yuzuki’s route was the sense of agency Ichiko finally had to take the driver’s seat in finding out the truth about herself, her missing brother and the mysteries of the town. Yuzuki’s efforts do nothing to hinder her determination and resolve, and she is able to stand up for herself and what she believes is right. Ichiko is able to match Yuzuki’s pace and refuses to be left in the dark—forcing him to accept that she has a right to know the truth, and earning his respect.

At the same time, she doesn’t lose sight of her true self throughout the story. It is Ichiko’s gentle personality that eventually softens Yuzuki’s tough exterior and enables him to finally open up to her about himself. In the other routes, I felt Ichiko played the damsel in distress who was consistently helpless to the events of the story and had little to no character development from start to finish.

Ichiko finally redeemed herself in Yuzuki’s route, but it was disappointing to see the emergence of a silver lining to her personality only at the very conclusion of 7’sCarlet.

Design ★★★★

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The artwork in 7’sCarlet is absolutely gorgeous and without a doubt one of the highlights of the game. For me, it was the backgrounds that really stood out to me. There is just so much detail and variation for the different locations around Okunezato, which were pivotal to setting the scene for the overarching mystery. It really does create the ominous atmosphere of a small desolate ghost town through the pictured landscapes, artistic approach and colouring.

Kurahana Chinatsu’s signature drawing style is bold and eye-catching, and she definitely does not disappoint in 7’sCarlet. I did like all of the character’s designs, especially Ichiko as she definitely projects an eerie and mysterious vibe with her distinct eyes. Her line work, body poses and character proportions are very crisp and there’s very little to fault about it.

Many players have commented that they did not agree with the choice of colouring for the characters, as it did not suit the themes of the game. For me personally, then I did not mind the artistic differences. However, I would agree that they should’ve kept the artwork consistent between the characters and backgrounds as due to the artistic differences—it limited the variation in CGs.

To conceal how different the background art was to the colouring of the sprites, all the CGs for the most part were relatively close-up or half-shots of the characters. The backgrounds in the CGs were kept as simple or blurred out as possible, in comparison to the amount of detail shown in the regular art. This was quite disappointing, as it definitely hindered how much more variation there could have been in the artwork throughout the game.

Music and Voice Acting ★★★★

The music and voice acting is another stand out aspect to 7’sCarlet and a clear exhibition of the game’s budget. The openings and endings of 7’sCarlet especially were very good, and the soundtrack really helped in solidifying the mysterious atmosphere of Okunezato. 7’sCarlet also had a prolific voice acting line up that breathed personality into the character cast and their story routes.

The voice acting within the romantic moments between the characters were done well, and I could definitely hear the palpable emotion in their lines that made the scenes much more convincing than they otherwise would have been. All the side characters were also voiced, which helped to develop a closer attachment to the people within the town and provide a clearer depiction of their personalities.

  • AMARI ISORA | VA: Kakihara Tetsuya |柿原 徹也
    Psychedelica series as Karasuba, Amnesia series as Shin, Code: Realize series as Viktor Frankenstein, and The Charming Empire as Toki Tanba
  • KUSHINADA TOA | VA: Morikubo Shoutarou |森久保 祥太郎
    Hakuoki series as Okita Souji, Code: Realize series as Impey Barbicane, Persona series as Hanamura Yosuke, and Naruto series as Shikamaru Nara
  • MURAKUMO YUZUKI | VA: Miki Shin’ichirou |三木 眞一郎
    Hakuoki series as Hijikata Toshizo, Black Wolves Saga series as Nesso Galland, Pokemon series as James, and Full Metal Alchemist: Brotherhood as Roy Mustang
  • KUKURI YASUHISA | VA: Kishio Daisuke | 岸尾 だいすけ
    Vampire Knight series as Kaname Kuran, Hunter x Hunter as Hanzo, and Danganronpa V3: Killing Harmony as Kokichi Ouma

System ★★★★

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The system in 7’sCarlet is very standard of a common Visual Novel and simple to navigate. It incorporates all the basic functions such as save/load files, skip, gallery, settings, etc. I liked the scenario selection aspect of the game as it functioned both for replayability convenience and for progression of the mystery as you advanced through the game.

Each time you begin a new route, the prologue cinematic would add new continuations from where you last left off. These continuations slowly revealed more and more of the overarching mystery, which was great for setting the atmosphere of the game. It also left you wanting to know more, and to continue reading the story to find out the truth. I really liked the use of cinematics in 7’sCarlet as it definitely added an extra dimension to the gameplay and storyline.

I personally also liked the ‘tips’ feature of the game, as they were surprisingly quite lengthy to read and added great humour to the game. However, due to the length I would have preferred the important story tips to be incorporated into the storyline itself. It would have added a lot more fluidity and cohesiveness to the writing, rather than reading such important details to the plot as a random side-note.

Overall, it is one of the aspects that definitely could have improved the writing in 7’sCarlet, as it would have further developed the world-building of the game universe and characters.

Conclusion

In conclusion, 7’sCarlet does incorporate a solid mystery, interesting characters and a captivating storyline. It is not as dark, tragic or as angsty as the Psychedelica series that was localised as part of Aksys Game’s summer mystery bundle. It is more appealing to the general otome community as there is a greater focus on the romance between the characters and a friendlier interface for new players introduced to the visual novel genre.

7’sCarlet had a great concept with the budget and tools to make it an amazing visual novel, with its stunning visuals, graphics, voice acting and soundtrack. However, it fell short in its execution from reaching the potential of what could have been a stellar mystery. The development of the characters really took a backseat to the overarching storyline, and more romantic moments were incorporated into the writing to compensate.

It relied too heavily on feelings for the protagonist in the past, rather than developing the foundations of their relationship in the present. Despite the great summer mystery atmosphere and suspense, it lacked subtlety in the writing overall and was unable to maintain the momentum from start to finish. The conclusion was especially disappointing as well as their failure to create an interesting and multi-faceted villain.

In spite of these flaws, I still enjoyed playing the game as it was an enjoyable light read with endearing characters and solid assets in the artwork, soundtrack, and voice acting. If you’re looking for a more meaningful and thought provoking mystery, I definitely recommend the Psychedelica series over 7’sCarlet.

Overall Rating: 3.5/5


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Written By Cherry

Psychedelica of the Black Butterfly Review

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Release Date: 2015
Publisher: Idea Factory & Aksys Games
Platforms Available: PS Vita (Japanese & English)
Game Link: Psychedelica of the Black Butterfly – PS Vita [PHYSICAL]
Official Site: Aksys Games

Psychedelica of the Black Butterfly is the first of three otome releases from Aksys Games as part of their summer mystery bundle. From first impressions, I didn’t know much about the game prior to playing. The only aspects that caught my eye was the appealing artwork, a voiced heroine and that it involved a shooter mini-game.

In comparison to their previously heavily marketed titles, I feel Psychedelica has quietly slipped under the radar and not many other websites/reviewers have spoken much about this game.  To my surprise, I was very impressed by the immersive storyline, captivating characters and the Psychedelica universe. It’s definitely a rare hidden gem amongst the English otome localisations of 2018, and I highly recommend checking it out if you haven’t already.

Thank you to Aksys Games for collaborating with me on this review and providing a review copy of the game.

* Please do not remove the watermark from the above image or use without credit, as the cover was manually edited myself using redrawn title text to overlay over the original Japanese artwork *

Storyline ★★★★

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-The Story-
The story begins with a young woman waking up within the confines of an unknown, mysterious mansion with no recollection of how she got there. Adding to her confusion, she can no longer remember her name or past. However, before she could come to grips with her predicament she is suddenly attacked by a grotesque monster and is forced to run for her life.

The protagonist eventually comes into contact with others who also have no recollections of their pasts or how they ended up at the mansion. With only the enigmatic command “Complete the Kaleidoscope” to guide their way, the group sets off to hunt down the mysterious black butterflies that envelop the monsters of the mansion and recover their lost memories. (Official Website)

Initially, Psychedelica can be quite the daunting game to fully understand and appreciate in the early stages of the storyline. You’re thrust into a bizarre world encroached in darkness, where danger lurks around every corner and any misstep could lead to your untimely demise. To make matters worse, you possess no memories of your former identity and are forced to blindly trust and cooperate with complete strangers.

Quite figuratively and literally, you’re left fumbling around in the dark grasping for the memories of your past and uncovering the secret of the mansion in order to return to the real world. The storyline takes on a non-linear approach, and you slowly come to piece together the fragments of Benyuri’s (Protagonist) memories as you progress through the game.

A lot of players have criticised the ‘flowchart’ format of Psychedelica, as it detracts from the main overarching storyline. I personally didn’t mind it, as I could see the direction and purpose behind the format. It reinforces the mystery aspect of the game, as you’re forced to piece together the fragments of her memories in a non-linear order.

The connections from the puzzle pieces slowly tie in with the main storyline arc, creating a unique and multi-faceted story-telling experience. For the most part, the memories are quite light-hearted to juxtapose with the dark themes of the Psychedelica universe. I thought it created a nice balance between the two and really strengthened your attachment as a reader to the characters upon returning back to the main storyline.

After playing through the game, I can really see why the main storyline is titled ‘the best ending’. The romance and otome aspect in Psychedelica takes a complete backseat to the main storyline, and is completely overshadowed—but surprisingly, not in a bad way. If you enjoy a Visual Novel that emphasises on romance, then Psychedelica may not be the game for you.

The main storyline is very well written in its execution, and was a rollercoaster of emotions from beginning to end. It really hit home with its message, as well as seamlessly incorporating the fantasy elements of the game with the storyline.

If you’re a fan of mystery and angst, then you’ll definitely enjoy Psychedelica. To me, Psychedelica was everything that I had wanted Bad Apple Wars to be and more. Due to the fragmented game layout, it really leaves the reader wanting more as the mystery continues to thicken the further you progress in the game.

The pacing, revelation of the plot, suspense and twists were all just so well written. Although Psychedelica isn’t without it’s plot holes, I was still very satisfied with how everything was answered and tied together by the completion of the game. The game is quite short in length, and the character routes are significantly shorter than the main storyline arc itself.

Depending on your read speed, it would take on average 15-20hours to fully complete the game.

Character Development ★★★★

If it wasn’t for the great cast of characters in Psychedelica, the storyline would have been nowhere near as impactful. I loved how raw and real their emotions were written to be, as well as their interwoven backstories that led them to Psychedelica. You could really relate to every character’s pain and suffering, and I liked how every character dealt with loss and grief so differently.

It served as a direct reflection of the varying dimensions of the human psyche, and how people cope and handle hardships in different ways in real life. My only qualms with the game would be that some of the character routes were laughably short. Some were only two or three chapters long, which leaves little to no time dedicated to fleshing out their story further. The chapters essentially incorporated a few extra short fluffy moments, before it was the end of their route.

Fortunately, your attachments to the characters and their development is mainly explored in the main storyline rather than their own seperate routes. As a result, the lack of romance did not really impact my overall enjoyment of the game.

The game has a fairly static route order, and it’s quite difficult to stray from it as certain content/endings only unlock upon the completion of a previous bachelor. I highly recommend the following route order:  Kagiha → Yamato → Monshiro → Karasuba → Hikage.

WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!

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BENIYURI: Although Beniyuri is by any means an outstanding heroine that falls outside of the standard otome trope, I still enjoyed playing as her throughout the game. Having a voiced protagonist really improved the overall game experience, and I’m not sure why this isn’t a common aspect yet in Visual Novels.

Although initially reckless and unable to defend herself in Psychedelica, Beniyuri tries her best to harness the power of her imagination to tackle the monsters alongside everyone else. With her own strength, she develops as a character over the progression of the story and slowly learns to face the darkness and grief hidden in her own memories. I could also understand as to why all the bachelors had feelings for Beniyuri, due to how much she had shaped and impacted their lives in the real world.

I liked how Beniyuri’s ways of coping with grief and overcoming her survivor’s guilt differed from route to route, depending on the bachelor. It exhibited the varying dimensions of grief, and how there were both positive and negative outcomes depending on how you approached it. Hearing her voice, pains and anguish throughout the game definitely helped to develop a stronger connection to her as a protagonist and a sense of empathy for what she has suffered and endured.

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KAGIHA: Kagiha is Beniyuri’s first love, and the older brother figure of the group. He has always been the voice of reason, the most mature and someone whom they could all depend on. Everything Kagiha has done, has always been for Beniyuri’s sake first and foremost. He is willing to turn a blind eye to all acts of sin, so long as he can uphold his promise to her and his desire to be with her forever.

Kagiha really got the short end of the stick in almost all departments, especially in his character route. Initially, I was quite surprised when his route ended because it all happened so quickly, and I thought to myself ‘No way that’s it, right?’ To my dismay, that really was it.

Out of the entire character cast, he was the only one unable to truly have a happy ending with the heroine because he no longer had a place with her in the real world. Although I was initially disappointed by how abruptly his story ended, after thinking it over I really enjoyed the direction the writers decided to take with it. It explores the notion of sacrifice, and the extreme lengths that one goes through when suffering from grief.

Kagiha represents the denial stage of grieving, and how he was willing to sacrifice absolutely anything—even the remaining shreds of his humanity, for a fleeting chance of being with the heroine. He comes to resent the monster that he has become, because despite knowing the futility and immorality behind his actions—he cannot accept his own death.  Although his ending initially confused me, I really liked how dark, tragic and realistic it was.

Rather than the cliche ‘reincarnation’ route where she is able to be with him as a different person in the real world, she chooses to stay with him in Psychedelica. Beniyuri chooses to sacrifice moving forward with her own life, and to remain in blissful denial of the truth. It is the only way that allows them to be together as their current selves and with the memories that they held dear. The ending is tragically moving in its own right as their love for another is built on the notion of sacrifice, and it is the closest they will ever be to attaining happiness as a couple.

As saddening as it is, it was befitting that Kagiha passed on in the best ending as it symbolised that the characters were finally able to move forward with their lives and come to terms with their past. In the alternative ending where his death had not occurred and they all happily lived together, it left nowhere near the same impact as the best ending. His story and character route were very tragic due to the inevitability of it all, but it was necessary due to the overarching themes of Psychedelica.

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YAMATO: Headstrong, easily irritable and somewhat of a lone wolf—Yamato has the most difficulty initially coming to accept the group and the world of Psychedelica. He and Karasuba are constantly at one another’s throats, but it is clear to everyone that they’re closer than they appear. Beniyuri soon discovers that beneath his rough exterior, he is a very kind and sensitive individual that best understands the grief that haunts her.

It makes the most sense as to why Yamato is the first to fall to despair, and slowly transforms into the monsters that prowl the halls of Psychedelica. Out of all the characters, he is the most overcome by guilt and despair as he faces it each and everyday in the real world. He regularly visits his brother Kazuya at the hospital, and laments how his actions directly caused the loss of his two dearest friends.

It is also why he is the most desperate to escape Psychedelica, after recovering fragments of his memories. I felt his character shone the most in the ‘real world’ route, as he is much more mellowed out and less aggressive in comparison to his Psychedelica counterpart. You truly get to know the real Yamato, and the reasons for his actions and behaviour up until that point in the storyline.

Beniyuri develops a strong connection to him, as she realises how they have both been battling the same demons of the past ever since that fateful day. It is through supporting each other that they are finally able to take a step forward with their lives, and time finally starts moving again. His bad ending is quite tragic, as in this route they both inevitably succumb to the weight of their grief and instead choose to relinquish their burdens and start all over again.

His route represents the all-too consuming nature of grief and guilt, and how it can completely dictate your life if left unaddressed.

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MONSHIRO: Beniyuri’s mysterious saviour who rescues her and Hikage upon awakening in Psychedelica. Not much is known about him initially, until his appearance in the second half of the storyline. The group is extremely wary of his presence, due to his allusive and strange nature. He is also remarkably powerful and adept at hunting the monsters, an indicator of his experience and how long he has resided in the realm of Psychedelica.

I absolutely adored his character, as it was just so endearing how much he clung to Beniyuri. It was understandable as to why, because of his immense loneliness from years of residing in darkness and without any human interaction. I view his story to be one of the canon routes of the game, alongside the best ending and Hikage’s route due to the nature and length of it.

I really enjoyed the twist and revelation of his real identity, as the build up and suspense for it was well written. I was very surprised and I didn’t expect it at all, yet at the same time it also made perfect sense. His feelings for Beniyuri are intensely passionate, and it’s believable because she was essentially his lifeline and reason for living in Psychedelica.

Without her, he would have long lost his sanity or fallen to the depths of despair. I also felt that as a heroine, Beniyuri was at her best rendition in Monshiro’s route. She shows conviction and true strength in entering the abyss alone, despite the almost certainty of being unable to return. It is from her feelings for Monshiro and desire to meet him halfway after waiting for so long alone, that allows her to finally believe in herself and comes to terms with the past.

She is able to pave a new path forward with her life, and this is what enables her to escape Psychedelica alongside Monshiro. Although I did like the lead up to his good ending, I felt that the conclusion itself was far too convenient. Through means unknown, Yamato and Karasubaa are able to return safely from Psychedelica and everyone lives happily ever after.

It left too many open-ended questions and weakened the impact of the best ending, as it is not the only route where everyone was able to return. His bad ending on the other hand, really suited the themes of his route and was definitely a tear-jerker.

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KARASUBA: Flirtatious, outgoing and always teasing Beniyuri—Karasuba lightens up the atmosphere of the group through his antics with Yamato. However, despite his seemingly easy-going nature; there is clearly more to him than meets the eye. There are instances where his personality takes on a cold edge that Beniyuri has never seen before, and there is a hint of biting malice in his words. This only further serves to fuel her curiosity to learn the truth behind the real Karasuba.

Despite his strong front and constant denials, Karasuba is suffering just as much as every character in Psychedelica. Out of resentment for his past self and to become stronger, he chooses to overcome his grief by working to better himself as a person in the real world. Despite attaining popularity, charisma and becoming an outspoken individual—Karasuba is unable to be truly happy with the changes.

To him, when it mattered most—he was a weak bystander who was paralysed by fear and unable to help his dearest friends.  His changes could not erase the memories of the past, despite how much he tried to look towards the future. Upon meeting Beniyuri once more, he becomes frustrated by her behaviour as she is cemented in the past.

She refuses to look at him as the person he is now, despite how much he has changed. His bad ending although disturbing, was quite an interesting take on the storyline. In a sense, Karasuba is able to do what he was unable to as a child—which is to protect her from all the hurt and suffering she has endured. They both choose to forget everything, and spend the rest of their idyllic days in Psychedelica.

Anyone who has suffered grief will have thought at least once, ‘if only I could forget the memories, as it would erase the pain I’m currently feeling’. Karasuba’s route explores the notion that even if one were to forget, would it truly lead to real happiness? Experiencing and enduring grief is apart of what it means to live, and shapes who you are as a person.

I enjoyed his good ending, as it is from his influence that Beniyuri is able to see the error of her ways. She realises how much she has missed by remaining stuck within the past, that she could not even see the person her dearest friend had become—even though he had been standing right before her eyes the entire time. Karasuba inspires her to catch up to him, to better herself as a person and to adopt the same outlook of looking towards the future.

His route overall was my least favourite due to how inconsistent his personality was, and the weak chemistry he had with Beniyuri. Despite the reasons used to justify for his actions as well as the nature of his past, it did little to redeem his character in my eyes.

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HIKAGE: Hikage is reliable, strong, trust-worthy and the natural-born leader of the group. He keeps everyone grounded and together, despite the initial tension amongst everyone after arriving in Psychedelica. However, Hikage is not the person he appears to be. He harbours the dark secret surrounding the mansion, and is the true ending of he game that reveals the answers to all the remaining mysteries of Psychedelica.

I didn’t expect the twist to Hikage’s character at all, and I really enjoyed the extra dimension it brought to storyline of Psychedelica. It was interesting to finally solve the final puzzle, that delved into the reasons as to why Hikage became so twisted as a character and his reasons for relentlessly pursuing the completion of the kaleidoscope. I enjoyed Beniyuri’s interactions with Usagi in the earlier half of the route, as the light-hearted tone balanced with the later angst of his story.

His route isn’t as romantic as the others, as it has a greater focus on explaining the plot and fleshing out Hikage’s character. Even until the very end, it is never truly confirmed what he felt for Beniyuri. Although there were some plot holes regarding the universe of Psychedelica, for the most part I was quite satisfied with how the plot unfolded as well as the explanations.

It tied in with the other routes well, and the plot holes weren’t anything detrimental that affected my enjoyment of the overall story. Normally I’m not a fan of the ‘reincarnation’ trope, but it was quite befitting in the case of Hikage’s ending. It was the only possible method for him to attain happiness alongside Usagi, and both had already passed on a long time ago.

By coming to accept his past and letting go of his long-harboured hatred and regrets, his soul is purified and he is finally able to move onto the afterlife. It is from this, that he and Usagi are able to reincarnate in the real world and experience the childhood they never had. I liked how despite meeting one another again in passing within the real world, there weren’t any direct romantic implications for Beniyuri and Hikage.

Psychedelica at its core isn’t a tragic romance, but a story about overcoming grief and moving towards the future. Everything Hikage has done has always been for the sake of his beloved sister, so it was befitting that his happy ending would be him reuniting with his sister rather than Beniyuri.

Design ★★★

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The artwork in Psychedelica is gorgeous, and definitely one of the highlights of the game. The art style really complemented the ethereal and fantasy-like nature of the universe, as well as the character designs. I liked the attentiveness to detail in the CGS depicting the monsters, and the backgrounds were beautifully drawn. A few of them definitely looked like a scene that could have come out of a painting.

Out of all the characters, I definitely liked Monshiro’s outfit best. It was very mysterious, yet it also captured the innocence of his character perfectly with the cute ears on his cape and the way the ribbon weaved through his clothes. My only criticism would be that there were definitely some discrepancies between some of the CGs and the character sprites.

I noticed in particular that the artist at times, doesn’t quite get the anatomy of the side profiles of faces or the correct body/face proportions. I felt this was more prominent in Karasuba’s CGs, in comparison to the other characters. The inconsistencies were quite noticeable in many of the CGs and it is something for the artist to definitely improve on for their future works.

Music and Voice Acting ★★★★★

The music and voice acting were arguably the best aspects about Psychedelica. The soundtrack is beautiful, especially the piano instrumentals for the more emotional moments throughout the storyline. It set the mood of the scenes so well, and the voice acting is just as good. As I mentioned earlier, I really liked the fact that Beniyuri was voiced as it really strengthened your attachment to her as a character.

It was easier to relate to her pain and anguish that were conveyed through her voice,. It also made her seem less two-dimensional, as she was a more active participant in the storyline. I really would like to see this feature being more commonly implemented in future Visual Novels, as it just adds so much more to the game overall.

There is very little to criticise about the music and voice acting in Psychedelica, and I really was not disappointed at all throughout the entire game. It complemented the stellar writing and world-building of Psychedelica perfectly.

  • BENIYURI | VA: Nakahara Mai | 中原 麻衣
    Midori Days as Midori Kasugano, Strawberry Panic! as Nagisa Aoi, Clannad series as Nagisa Furukawa, Kamichama Karin as Karin Hanazono, and Gekkan Shojo Nozaki-Kun as Yu Kashima
  • KAGIHA | VA: Toriumi Kosuke | 鳥海 浩輔 
    Naruto series as Inuzuka Kiba, Hakuoki series as Saito Hajime, Nightshade as Chojiro Momochi and Danganronpa series as Kiyotaka Ishimaru
  • YAMATO | VA: Hosoya Yoshimasa | 細谷 佳正
    Black Wolves Saga series as Julian, Kenka Banchou Otome as Kira Rintarou, and Danganronpa series as Kazuichi Soda
  • MONSHIRO | VA: Matsuoka Yoshitsugu |松岡 禎丞
    RE: Birthday Song series as Ame, Taisho x Alice series as Alice, Sword Art Online series as Kirito, and No Game No Life as Sora
  • KARASUBA | VA: Kakihara Tetsuya |柿原 徹也
    Amnesia series as Shin, Code: Realize series as Viktor Frankenstein, and The Charming Empire as Toki Tanba

System ★★★★

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Contrary to popular opinion, I quite enjoyed the system in Psychedelica and could understand the direction behind it. It reinforces the mystery behind the universe and the fragmented nature of Beniyuri’s memories, as you’re forced to learn them piece by piece in a non-linear order. Although it does force the player to deviate from the storyline at certain points throughout the game, it created a nice balance between the light-hearted moments and angsty plot content.

When you do return back to the main storyline, your attachments to the characters are strengthened as you slowly learn more and more of their different backstories. If anything,  then I did wish they could have improved the order in which the episodes unlocked as some of them did not align with the main storyline at times.

There also wasn’t enough clarity in the gameplay that for some of the bachelors, you HAD to read all their character short stories prior to their route. If you didn’t, then the correct decision at their character branch would not appear in their route. You would then have no idea how to progress with the game, and become completely stuck as a result.

The mini-game was quite simple, but it again suffered from lack of clarity with the instructions. I only realised by my second or third playthrough that you could drag through the touch screen to select multiple butterflies, rather than individually clicking them on the screen. After that, it became incredibly easy to achieve an S Ranking in every mini-game segment.

On a positive note, the mini-game is very easy to play and even a complete rookie would be able to achieve an S with some practice. The point requirements to unlock the short stories are not very high either, so you’re not required to grind points very much at all. I played the mini-game whenever it appeared in the main storyline, and ended up with an excess of points by the end of the game.

In terms of graphics interface and UI, then I really liked the design for Psychedelica. It suited the themes and motifs of the game perfectly, and was very aesthetically pleasing to look at and easy to navigate. I also liked the butterfly motifs and visual animations that were prevalent throughout the game, as it definitely added to the atmosphere.

Conclusion

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In conclusion, Psychedelica of the Black Butterfly is a hidden gem amongst the English otome releases for 2018 and I’m really surprised it isn’t talked about more. It is well-written and refreshingly different from the games that I have played so far. Although it is initially difficult to become immersed in the storyline and universe, I highly recommend finishing the game at least once. The first playthrough in my opinion, is the most enjoyable and there’s a reason why it’s titled ‘the best ending’.

It just perfectly captures the themes and questions that Psychedelica attempts to explore and answer. I was very impressed with the world-building, character development, captivating plot and beautiful music and voice acting. The twist definitely caught me off guard, and I quite enjoyed the mystery elements of the game. If you’re looking for a standard otome that focuses more on romance, then this may not be the game for you.

In my opinion, then there is still a lot of romance throughout the story—but it pales in comparison to the actual plot itself and the character’s struggles to overcome their grief and the burdens of their past. At its core, Psychedelica of the Black Butterfly is a tragically moving tale that explores the themes of friendship, revenge, the fragility of life, inevitability of death and the impact of grief on the human psyche.

I highly recommend Psychedelica if you love a good mystery/fantasy story with plenty of twists and character angst to keep you on the edge of your seat. My next review will be on ‘7’sCarlet‘ which will most likely be posted in the following week or the beginning of June!

Overall Rating: 4/5


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Written By Cherry

 

7’sCarlet: Hino Kagutsuchi Walkthrough

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Official Website: Aksys Games
Game Link: 7’sCarlet – PS Vita [Physical]
*Full review of the game will be up soon*


General Tips

  • Strictly following this walkthrough will lead to 100% completion (108/108 Tips, Gallery, Scenario & Platinum Trophy).
  • Only Hino or Isora can be selected on the first playthrough.
  • The game is very structured. Bachelors/endings only unlock if you completed certain characters and criteria beforehand. Because of this, I highly suggest not straying from the suggested order.
  • Recommended route order: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ­???

General Route

  • Yeah, I’ll wake you up.
  • White Cat Brooch
  • I don’t like him that much.
  • I’m more of a dog person.
  • Hmmm… Did we meet…?
  • Hino Kagutsuchi
  • Take a bath
  • Go through the red curtain
  • Take a good look at the wind chimes
  • Swim in the river with Hino
  • Rest in your room (Only when Toa is available)
  • I’m honestly just on vacation.
  • Go with Hino

Character Route

Happy Ending

  • It looks good on you.
  • Want some shaved ice?
  • [SAVE 1] Go check on Hino
  • Go for a walk
  • [SAVE 2] Dry it with a handkerchief
  • Clean the baths with Hino
  • I can’t think of anyone.
  • Yeah, you’re right.
  • [SAVE 3] Continue looking for your brother
  • Examine the object housing the shrine deity
  • Examine the walls
  • Examine the floor

Normal Ending

  • [LOAD SAVE 3] Think it over for a bit
  • Examine the object housing the shrine deity
  • Examine the walls
  • Examine the floor

Bad Ending

  • [LOAD SAVE 3] Go back to Tokyo for now → Game Over
  • [LOAD SAVE 1] Go thank Mr. Tsukuyomi
  • Tell him you came to look for your brother → Game Over
  • [LOAD SAVE 2] Wash it off with water
  • Say you’ll take a bath tomorrow
  • Any of the first three choices
  • You seem kind of different.
  • Continue looking for your brother → Game Over

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Written By Cherry

7’sCarlet: Yuzuki Murakumo Walkthrough

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Official Website: Aksys Games
Game Link: 7’sCarlet – PS Vita [Physical]
*Full review of the game will be up soon*


 General Tips

  • Strictly following this walkthrough will lead to 100% completion (108/108 Tips, Gallery, Scenario & Platinum Trophy).
  • Only Hino or Isora can be selected on the first playthrough
  • The game is very structured. Bachelors/endings only unlock if you completed certain characters and criteria beforehand. Because of this, I highly suggest not straying from the suggested order.
  • Recommended route order: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ­???

Character Route

HAPPY ENDING

  • *Unlocks after completing Sosuke Tatehira’s Route*
  • Start a ‘New Game’ → Choose the Yuzuki Scenario
  • Those flowers are beautiful.
  • Ignore him
  • Stay silent
  • Be quiet
  • Back
  • [SAVE 1] I was so scared.
  • [SAVE 2] Ask him what happened to Tsuzuri
  • [SAVE 3] …I’m not sure.
  • Is it Yasu?
  • [SAVE 4] Throw something

NORMAL ENDING

  • [LOAD SAVE 3] I do.
  • Is it you, Yuzuki?
  • Throw something
  • [LOAD SAVE 3] *Extended Normal Ending (Unlocks after completing True Ending)* 
  • I do.
  • Is it you, Yuzuki?
  • Throw something
  • Stare at it

BAD ENDING

  • [LOAD SAVE 4] Run away → Game Over
  • [LOAD SAVE 2] Ask him about the Ensepulchers → Game Over
  • [LOAD SAVE 1] You’re late.
  • Ask him what happened to Tsuzuri
  • I do.
  • Is it you, Yuzuki?
  • Throw something → Game Over

TRUE ENDING

  • *Unlocks after completing Yuzuki Murakumo’s Route*
  • Start new game
  • Select true ending scenario
  • The women’s bath
  • [LOAD TOA SAVE 3] Why did you pick me?
  • Toa, let’s get out of here…!

??? ROUTE

  • Start new game
  • Select Hanate Yatsukami Route
  • Check the bell by the door
  • Check the staff room
  • Check the couch
  • Light a match (can select either option)

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

7’sCarlet: Sosuke Tatehira Walkthrough

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Official Website: Aksys Games
Game Link: 7’sCarlet – PS Vita [Physical]
*Full review of the game will be up soon*


 General Tips

  • Strictly following this walkthrough will lead to 100% completion (108/108 Tips, Gallery, Scenario & Platinum Trophy).
  • Only Hino or Isora can be selected on the first playthrough.
  • The game is very structured. Bachelors/endings only unlock if you completed certain characters and criteria beforehand. Because of this, I highly suggest not straying from the suggested order.
  • Recommended route order: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ­???

General Route

  • *Unlocks after completing Toa Kushinada’s route*
  • Wake yourself up.
  • Purple Flower Hair Ornament
  • I don’t like him that much.
  • I’m more of a dog person.
  • Hmmm… Did we meet…?
  • Sosuke Tatehira
  • Take a good look at the wind chimes
  • Take a walk with Sosuke
  • Go for a short walk
  • Walk a little while longer
  • I’m honestly just on vacation.
  • Go with Sosuke

Character Route

HAPPY ENDING

  • Are you bored?
  • Offer him your mizu-ame
  • Because you didn’t smile much.
  • Be happy
  • …silently put my hand on his.
  • I feel the same way.
  • [SAVE 1] Open the door
  • Sosuke
  • [SAVE 2] Stay here
  • Mr. Tsukuyomi

NORMAL ENDING

  • [LOAD SAVE 1] Be cautious
  • Hino
  • Stay here
  • Mr. Tsukuyomi

BAD ENDING

  • [LOAD SAVE 2] Go back to your room → Game Over

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

7’sCarlet: Toa Kushinada Walkthrough

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Official Website: Aksys Games
Game Link: 7’sCarlet – PS Vita [Physical]
*Full review of the game will be up soon*


 General Tips

  • Strictly following this walkthrough will lead to 100% completion (108/108 Tips, Gallery, Scenario & Platinum Trophy).
  • Only Hino or Isora can be selected on the first playthrough.
  • The game is very structured. Bachelors/endings only unlock if you completed certain characters and criteria beforehand. Because of this, I highly suggest not straying from the suggested order.
  • Recommended route order: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ­???

General Route

  • *Unlocks from second playthrough*
  • Wake yourself up.
  • White Cat Brooch
  • Yeah, I kind of like him.
  • Yeah, I do.
  • Hmmm… Did we meet…?
  • Toa Kushinada
  • Take a bath
  • Go through the blue curtain
  • Go to the Fuurin Cafe alone
  • Take a good look at the wind chimes
  • Talk with Toa
  • Go for a short walk
  • I’m honestly just on vacation.
  • Go with Toa

Character Route

HAPPY ENDING

  • You just seemed like you were having fun.
  • Try a bite from Toa’s skewer
  • You’re so kind, Toa.
  • Yeah, okay.
  • [SAVE 1] I’m glad you told me all that.
  • Ask if there’s anything you can do
  • [SAVE 2] Head to the tunnel
  • [SAVE 3] Why did you pick me? (Do not delete this save file)
  • Toa, let’s get out of here…!

NORMAL ENDING

  • [LOAD SAVE 3] How am I supposed to trust you?
  • ……

BAD ENDING

  • [LOAD SAVE 2] Go to the overlook → Game Over
  • [LOAD SAVE 1] I hope the concert is a success.
  • Think about what you should do
  • Head to the tunnel
  • How am I supposed to trust you? → Game Over

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

7’sCarlet: Isora Amari Walkthrough

2018-05-22-031224


Official Website: Aksys Games
Game Link: 7’sCarlet – PS Vita [Physical]
*Full review of the game will be up soon*


 General Tips

  • Strictly following this walkthrough will lead to 100% completion (108/108 Tips, Gallery, Scenario & Platinum Trophy).
  • Only Hino or Isora can be selected on the first playthrough
  • The game is very structured. Bachelors/endings only unlock if you completed certain characters and criteria beforehand. Because of this, I highly suggest not straying from the suggested order.
  • Recommended route order: Hino → Isora → Toa → Sosuke → Yuzuki → True Ending → ­???

General Route

  • Wake yourself up.
  • Crescent Moon Pendant
  • Yeah, I kind of like him.
  • I’m more of a dog person.
  • Of course I remember.
  • Isora Amari
  • Talk a little longer with Yua
  • Help Isora
  • ……
  • Go with Isora

Character Route

HAPPY ENDING

  • Look away
  • I wanted to watch you cook.
  • Thank Isora
  • I trust you.
  • Go for a ride on a boat
  • After Yuki left…
  • [SAVE 1] I’ll get them.
  • [SAVE 2] Blindly trust him
  • [SAVE 3] Stay in the room

NORMAL ENDING

  • [LOAD SAVE 2] Ask him what’s going on
  • Stay in the room

BAD ENDING

  • [LOAD SAVE 1] Let’s get them together → Game Over
  • [LOAD SAVE 3] Leave the room → Game Over

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Do you enjoy reading the content of my website? Would you like to help support me in keeping the website up and running, as well as being able to devote more time to reviews and walkthroughs?

Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Danganronpa V3: Killing Harmony Review

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Release Date: 2016
Publisher: Spike Chunsoft & NIS America
Platforms Available: Steam, PlayStation Vita, PlayStation 4 (Japanese & English)
Game Link: Danganronpa V3: Killing Harmony – PS Vita [Physical]
Danganronpa V3: Killing Harmony – PS4 [Physical]
Official Site: Danganronpa US

I am a huge fan of the Danganronpa series and it’s my all-time favourite game alongside Persona 5. The immense enjoyment I had playing through this series and the emotional attachment I developed for the characters as well as the game universe is second to none. This title to me, no matter how potentially terrible the future sequels may be—Danganronpa will always hold a special place in my heart.

To no surprise, I was anticipating the third release of the trilogy for the entire year. The graphics, new character cast and overall improvements looked amazing in the teasers. I was extremely excited to see what new instalments they would have and what direction they would take with a new storyline. It’s predecessor Danganronpa 2: Goodbye Despair was released in 2013, which makes DR: V3 a product of four years worth of development.

Prior to playing DR: V3, I had read and heard many mixed opinions about the overall game. Needless to say, after finishing the title myself I can definitely see where a lot of both the praise and criticisms are coming from. I received a review copy for the PS4 Version of Danganronpa V3: Killing Harmony, so thank you so much to NIS America for giving me the opportunity to review one of my all time favourite game series!

Storyline ★★★

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-The Story-
Welcome to a new world of Danganronpa, and prepare yourself for the biggest, most exhilarating episode yet. Set in a “psycho-cool” environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.

Key Features: A New Danganronpa Begins – Forget what you thought you knew about Danganronpa and join a completely new cast of Ultimates for a brand-new beginning.

Murder Mysteries – In a world where everyone is trying to survive, nobody’s motivations are quite what they seem. Use your skills to solve each new murder or meet a gruesome end.

Lie, Panic, Debate! – The world is shaped by our perception of it. Fast-paced trial scenes will require lies, quick wits, and logic to guide your classmates to the right conclusions.

New Mini Games – Between the madness of murdered peers and deadly trials, enjoy an abundance of brand-new mini games! (Official Website)

Danganronpa V3: Killing Harmony returns with a prison school setting akin to Danganronpa: Trigger Happy Havoc. I was surprised they decided to reuse a previous universe, rather than something new and completely different. However, the school setting in DR: V3 was a notable upgrade from the original. The maps are significantly larger, more interactive and include rooms that have been modified to fully accomodate each ‘Ultimate Talent’.

Naturally, this brings forth brand new tools and methods for conducting unexpected murders far more elaborate than the original game. Like the Danganronpa we know and love, DR: V3 begins with an interesting premise and fantastic class trials that immediately reel you into the game universe. You quickly become acquainted and very emotionally attached to the characters, only to feel immense despair upon discovering the victim and culprit throughout every investigation.

If you’re unfamiliar with the Danganronpa setting, then the game is quite formulaic in its approach. It is similar to the series Ace Attorney, and the characters are usually thrust in a life or death situation—cornered into committing acts of murder, and gambling with their lives for the sake of the hidden mastermind’s amusement. As the protagonist, you manoeuvre around maps to investigate and find the clues necessary to discovering the truth. There are specific rules in place that ensures some semblance of justice and that there is no possible ‘cheating’ within the game.

During the trials, you present the evidence from your investigation, engage in debates with your classmates, listen to alibis and recounts, and look for the contradictions and evidence within their arguments. It is from this that you’re able to weasel out the murderer, or even their potential accomplices!

As you continue to uncover the clues, the number of people you once called friends begin to dwindle—falling victim to the twisted nature of the game and suffering the consequences of pursuing the truth. As despair continues to spread amongst the remaining group, you begin to question the morality of your actions and your once infallible sense of justice.

Were you in fact, misguided and blinded by your own ambitions? Were your choices up until the very end, truly ‘just’? Will hope finally lose the battle to despair?

One of the main reasons behind Danganronpa’s success is that the storyline touches upon significant existentialist concepts that lead you to question your own sense of humanity and moral compass. It’s thought-provoking, meaningful and leaves a profound impression long after playing the game.

In comparison to the predecessors, Trial 1-3 was some of the best overall out of the three games in the trilogy. Unfortunately, the momentum wasn’t quite followed in Trial 4-6. It felt like in comparison to the first 3, Trial 4-6 had significantly less areas and clues to explore as they were limited to a small location. This made the mystery quite obvious and easy to solve, which was rather disappointing considering Danganronpa is known for it’s crazy twists and interesting settings for murder.

DR:V3 was also notably much more formulaic compared to the predecessors and the upcoming murders were very obvious. Five sets of free time always led to a guaranteed murder relating to the newly unlocked ultimate labs. Although I didn’t really mind the clear-cut pacing, it definitely took away the surprise factor of the game.

WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!

THE ENDING

Normally, I never ever discuss the ending of a Visual Novel in detail simply because I try to keep my reviews as spoiler-free as possible. However, in DR:V3 I feel it’s far too important to overlook considering how critical an ending is to the overall storyline in a mystery detective game. This is the source of the mixed reception towards DR: V3, and people essentially either absolutely love it or hate it—there is no in between.

Despite how dissatisfying I personally found the ending, I wouldn’t say it entirely ruined my enjoyment of the game like how other players felt. Honestly, I do understand the direction and concept behind it. It’s meant to be a ‘huge twist’ that no one expects, a complete destruction of the fourth wall, and a direct calling out of the audience. In essence, we ourselves are the greatest enemy and why the killing game continues: we find enjoyment in watching young children brutally murder one another for the sake of our own amusement.

It’s meant to evoke the ‘ultimate despair’ within the players, and considering the reactions that people have had to it—I can’t say that the writers didn’t succeed in doing this.

In saying that, I felt that the main reason behind the mixed reception wasn’t because the concept behind the twist was poor. But rather, the execution fell short of its potential. If you have watched the TV Series Black Mirror, then the ending is very similar to the episode twist of White Bear.

And yet, this episode was universally praised despite using the same twist as DR: V3. What was so different between the two, that led to such different reactions from the audience? It was the weak execution leading up to the twist and lack of foreshadowing. Because of this, it instead felt like a very cheap ending that was the equivalent of ‘I woke up and it was all a dream’. It felt rushed, like the writers ran out of ideas on how to tie up the legacy of the franchise and were unable to create a twist that topped the predecessors.

The twist didn’t leave me thinking ‘Wow, what an shocking turn of events! I’m amazed by the amount of forethought that went into this’, but rather ‘I can’t believe that they would just end it like that?’

Because of the nature of the ending, it felt like they completely backtracked with all the development and story momentum up until that point. It was rendered obsolete in mere moments, and you’re left reeling in order to digest it all because it’s just so absurd and unbelievable. There was no evidence throughout the game that it was all essentially fiction, or any sense of foreshadowing.

This is why the reveal for the twist was so weak. There was no lightbulb moment where all the pieces fell together in your head, but only confusion as it simply didn’t add up. It was like the story was aiming in one direction with the reveal of the mastermind, and then the purpose of the killing game was something totally different.

As a result, DR: V3 isn’t meant to be taken as a ‘sequel’ of sorts as the name suggests but rather a standalone title or an alternative reality. I suppose we will never know how it all ties up, until the release of the fourth game (if there is one, that is).

! END SPOILERS !

Although the ending definitely soured my impression of the game overall, it still didn’t take away my enjoyment leading up to the ending. DR: V3 is significantly longer in terms of playtime, compared to the predecessors in the trilogy. Completing the main storyline (without the additional content) takes around 40-50 hrs, whereas the previous games were around 20-30hrs in playtime.

Character Development ★★★

DR: V3 had a great cast of characters and I loved all of them so much more than I initially expected. There’s great diversity and they’re all so whacky, interesting, fun and bizarre—the epitome of Danganronpa. Individually design-wise and in terms of personality, they were great and one of my favourite casts overall outside of the original.

What the game really lacked in comparison to the predecessors were the solid bonds and relationships between the characters that both DR: 1&2 had. In DR: V3 they were divided in terms of trust and suspected one another for majority of the game, in comparison to DR:1 (who were unified due to Makoto and Kyoko). Their motives and drives to kill were also nowhere near as convincing nor as heartfelt as the ones in DR: 2. It was one of the main reasons as to why the last few trials in DR: V3 fell flat, as the stronger the desire to kill for a motive—the more complex the murders turned out to be, to avoid being revealed as the blackened (culprit).

The last few trials also occurred due to sudden advancements in the plot and were poorly put together as a result. It didn’t give much time and forethought to the planning of an elaborate murder. This definitely weakened the strength of the characters, and left a less than memorable impression of their impact on the storyline.

WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION!

I’ll be briefly touching on the characters I felt were notable faces of DR: V3, or had a profound impact on the storyline.

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Kaede Akamatsu: The ‘protagonist’ of the game and the de facto leader of the group compelling them to fight against despair. I personally really liked the change from the typical male protagonist from the predecessors to a female in DR: V3 when it was announced. Unfortunately, if you have played the game you will know that her role in the storyline is very short-lived and the writers pulled the classic ‘bait-and-switch’ when it came to her importance in the first trial.

People have mixed feelings on the development of the first trial and the ‘twist’ that completely changes how you play the rest of the game, both literally and figuratively. I personally quite enjoyed it despite the initial shock, because it was interesting and something different that we have yet to see from the series. However, there was still some disappointment as after the first trial the game essentially regresses back into textbook Danganronpa.

I felt her character could have definitely had a lot more potential to be delved upon. But, due to how little screen time she had from the beginning you’re unable to truly develop any attachment to her as a protagonist. From what we did see, the only aspect differing her from the previous protagonists was her gender. She was essentially in essence, a female mix of Makoto/Hajime.

I suppose what I really wanted to see from DR: V3 was for them to branch out from the static protagonist personality that has been ongoing throughout the series. Something different and unique that we have yet to see and would offer more than just the classic ‘good guy’ hero who attempts to unify the group through trust and friendship.

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Shuichi Saihara: The ‘secondary protagonist’ of the game and the ‘Ultimate Detective’. I was surprised they reused his talent rather than bringing something new to the table, as it was more or less ‘redundant’ in its usefulness within the class trials. This is because he eventually transitions to the main protagonist after a certain point in the game.

I actually quite liked his character in comparison to the previous male protagonists, as I felt he wasn’t so reliant on the other characters when it came to sleuthing (which made sense, as he is the ‘Ultimate Detective’ after all). He was a lot more logical and mellowed out—not quite as naive and dependent as Makoto, and more level-headed and critical in comparison to Hajime.

Although I did enjoy his character and contribution to the storyline overall, I wouldn’t say it was anything to write home about either. He still more or less fits the static ‘mould’ of a protagonist that has been prevalent throughout the Danganronpa series which the writers love so much. His voice actor (Hayashibara Megumi) did a great job at emulating his character, and I really enjoyed her voice acting throughout the entire game.

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Kokichi Ouma: Now this was a character that really made DR: V3 for me, and he is up there in terms of all time favourite Danganronpa characters (almost on par with Nagito from DR: 2). He is just so fascinating as a character, and he is someone you absolutely want to hate yet love at the same time because of what he brings to the storyline and game. You never know what he is thinking or what he is truly scheming behind that adorable shady grin.

I felt he really emulated what Danganronpa is about—how absurd, whacky and fun it can be but with that extra dimension that leaves you wanting to know the truth behind his actions. He is essentially one of the main reasons as to why the trials remained refreshing and interesting, due to his many moments of insight and his derailing of clues for his own amusement.

What mainly disappointed me was that his trial was not truly befitting of his character, nor his level of intelligence and forethought. Due to the nature of how the storyline unfolds, he is forced to create a poorly planned murder on the fly that left behind so many glaring clues. I was on the edge of my seat prior to this, in anticipation of his involvement in the later trials. Instead, I was disappointed when it finally happened because they truly did not give his character the justice it deserved.

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Maki Harukawa: Out of all the female secondary protagonists, I felt Maki was definitely the weakest of the three Danganronpa games. Outside of the initial mystery of her actual talent, she really faded into obscurity after it was uncovered. Her impact on the overall storyline and her relationships to the other characters were poorly developed, due to how much of the plot she spent in isolation and avoiding the group.

She had such an interesting angle for the writers to take after the reveal of her talent, yet it was never fully fleshed out or further developed. I also felt her romance with Kaito was somewhat forced on, in order for their friendship as a trio to have more credibility. For someone who had so much screen time and ‘importance’ to the storyline, Maki had very little contribution to the class trials and for me personally—didn’t add much to the game overall.

Design ★★★★★

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I personally really liked the character designs and improved graphics in DR: V3. The entire cast had great poses and expressions for their sprite transitions. Aside from a few, I could correctly guess what their ultimate ‘talent’ was based on the motifs and finer details of their costumes/outfits.

The backgrounds, maps, floors and rooms were significantly cleaner and much more detailed in comparison to the predecessors. It felt less comic-like and two-dimensional, without retracting from the signature art style of the Danganronpa series.

Overall, purely from a design perspective there is very little I can fault the DR: V3 on. It’s a huge step up for the series graphics-wise, and it was a joy to play on the big screen.

Music and Voice Acting ★★★★

The music and voice acting was another highlight in DR: V3. All the voice actors emulated their characters perfectly and really brought their whacky and fun personalities to life. It incorporated a lot of revamped soundtracks from the previous games to suit the themes of DR: V3. It definitely brought back a wave of nostalgia, as it has been quite some time since I have played DR 1&2.

Out of all the tracks, ‘Scrum Debate’ was by far the best I’ve heard from the entire franchise. It was just so well synced with the gameplay mechanics and built that sense of urgency and momentum within the class trial. It really cemented itself as the ‘turning point’ of the trial where both split factions of the group would come to a united consensus.

However, it was also disappointing that it was the only track that truly stood out to me. Whilst the tracks in DR: V3 were good, they weren’t something that I considered to be a major improvement or upgrade over the previous OSTs. I felt the tracks were quite similar in terms of composition and musical style, and wanted more tracks to the same quality of ‘Scrum Debate’.

System ★★★★

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Similar to all the previous games in the Danganronpa series, there were no major changes to the system UI. This comes as no surprise, as the gameplay is still the same formulaic Danganronpa we know and love. However, there were some new additions to the trial mini-games that I will comment on.

As I already mentioned earlier, ‘Scrum Debate’ was by far the best new feature in DR:V3 both musically and gameplay-wise. The synchronisation from the music with the layout of the mini-game was solid, as it provided a clear summary of all the arguments/refutations up until that point of the trial. If there was any flaw I could comment on, it would be that I wished it was longer in length as every segment always felt so short in comparison to the other mini-games.

Crazy Taxi replaced Logic Dive from DR: 2 to DR: V3. I didn’t enjoy Crazy Taxi very much, as it was significantly less challenging in terms of gameplay and took up way too much time for a mini-game—especially in the later trials. It was monotonous, repetitive and didn’t feel very fun to play or smooth to navigate. For the most part the questions and answers were quite simple to answer, which only extended the tedious gameplay every trial.

A new addition I enjoyed was the Danganronpa version of Lumines. However, I initially did not realise that I only needed to uncover the necessary clue and select it to clear the stage. I spent forever attempting to perfectly clear the map, and failing over and over. I wish the instructions/tutorial could have been explained with better clarity.

Mass Panic Debate didn’t really add much extra dynamic to the gameplay, despite how it was advertised. However, I did like that the purpose of the new feature was to act as a more realistic representation of an actual debate. People do tend to talk over one another within the heat of the moment, and it is up to you to decipher the truth from everyone’s opinions.

In the predecessors, I wasn’t a very big fan of the extra ‘fan service daily life content’ that unlocked upon the completion of the main storyline. However with the new ‘Love Suite’ and improved mini-games to acquire Mono Coins, I was surprisingly quite hooked this time round. The ‘Love Suite’ feature is comedy gold, and it’s definitely worth the playtime to unlock.

Essentially when you grind enough coins, you can purchase a ‘key’ that allows you to have a romantic ‘dream/encounter’ with a random character in a love hotel setting. Of course, there’s plenty of embarrassment, hilarity, romantic innuendos, as well as getting to know each of the characters on a much more personal level.

Conclusion

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In conclusion, is DR: V3 a good game that I would recommend? Yes, absolutely. But does it live up to the hype and match up to the predecessors in the series? No, I do not think so. It left much to be desired in terms of both storyline and character progression, in comparison to the first two Danganronpa games. It really lacked the same charm, engaging twists, and plot development. To me, it left nowhere near as memorable of an impression as the previous titles. I was left wanting so much more from the series, and without that deep sense of satisfaction from a conclusive ending.

In every other technical aspect, then it was a definitive improvement in terms of gameplay, character designs, graphics, music etc. However, I felt this was more so it being a product of its time rather than an actual step forward for the franchise (DR: 1/2 was released in Japan in 2010/2012 respectively—this makes DR: V3 a game 4 years in development).

DR: V3 is best viewed as a standalone title within the Danganronpa series, rather than a direct sequel or continuation of the first two games. If you’re a fan of Danganronpa, Ace Attorney or mystery detective games—DR: V3 is still a game that I believe people would enjoy. In essence, it still emulates all the iconic Danganronpa tropes that is prevalent within the series. But, it was just not as well executed or written as the predecessors.

Despite my issues with the game, I still enjoyed it as a whole and really got my playtime’s worth out of it. Although a lot of players have expressed qualms with the significantly higher price point of the game ($60 USD versus $20 USD for DR: 1/2), it almost doubles the playtime of the predecessors.

I believe the game length of DR: 1&2 were 20-30 hrs play time, whereas DR: V3 is minimum 40-50 hrs. There is also a notable increase in production value, as I noted in terms of graphics and gameplay.

Translation-wise, then I would say it is similar to the predecessors. The English translation would not hinder your enjoyment or understanding of the gameplay whatsoever. There are some grammatical/typo errors I noticed throughout that could be corrected with better quality checking and proofreading. Personally, I wasn’t too fond of some of the ‘Americanised’ translations such as the incorporation of memes that were at times, completely off from the original context.

But, I understand that this is an english ‘localisation’ and not a ‘translation’ so some aspects will naturally be changed in order to better suit the target audience. What I had an issue with was that at times, the translations really altered the intent of the character’s words which in turn changes your perception of their character. Two examples I can think of are many scenes with Kokichi throughout the game and Gonta’s character as a whole is very different from how the writers originally portrayed him to be.

Considering how critical Kokichi was to the overall storyline in DR: V3, the mistranslations did significantly impact the revelation of the truth behind his character and intentions. When a translation/localisation affects the way you experience a game, it really brings to light the significant improvements that need to be made for future instalments.

Overall, I still enjoyed the game regardless of it’s major flaws as there were also many aspects such as the gameplay and graphics that were notably improved on. It still incorporates the classic Danganronpa tropes that are so iconic from the series, which longtime fans will still definitely appreciate.

If you haven’t tried out this series yet and you’re a fan of mystery detective games, then I highly recommend it. DR: 1 has my favourite storyline, whereas DR: 2 definitely had the best trials and twists as a whole. My next review before the end of May will be Psychedelica of the Black Butterfly!

Overall Rating: 3.5/5


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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

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PATREON : https://www.patreon.com/visualnovelreviews

If you have been following my website for a while, then you will have noticed that I often add new additions, upgrades, and aesthetic improvements over time. For example: my biggest change was when I did a complete website overhaul and the server was down for the entire day.

This was due to more funding from my own pocket in order to access more tools to improve the site and increased server capacity for my website to stay up and running. If you regularly visit my website, you will also notice that I did add a patreon section to my side panel a while back—however, I have never formally announced it until today.

The reason is because I personally had reservations about starting one, and I didn’t want people to feel obligated to donate to the website. However, after much deliberation I finally decided to officially make a post about it and why I have decided to use patreon.

WHO AM I?

Hello, I’m Cherry and I’m the writer behind the website Visual Novel Reviews. I initially began this website out of passion to write down my thoughts, opinions, rants or raves on the Visual Novels that I played. I thought it would be a great way to interact with, inform and expand the Visual Novel/Otome Game community. I never would have expected that in less than a year, my website would have grown so much and developed such an amazing following from it.

I cannot thank you enough for the support and it’s the wonderful feedback that I read from my readers that inspires me to keep writing. I read every single comment, and they never fail to make me smile or make my day. It makes me feel like all my hard work is recognised, and I’ve had amazing opportunities to work with companies such as Aksys Games, Idea Factory International, MangaGamer and NISA America with reviewing their new game releases. These companies continually localise games that I have been a fan of since the very beginnings of my endeavors into the genre of Visual Novels.

WHY DO I NEED YOUR HELP?

Unfortunately as much as I would like to devote more time to writing, it really isn’t feasible with the amount of funding and schedule that I currently have. I am currently a fourth-year university student, aspiring to be a clinical psychologist specialising in child psychology. As my masters program has a high GPA requisite and my course is very demanding; I spend four days a week at university and the bulk of my time at home is spent studying. Whatever time I have left over, I am working at university as a tutor.

Currently how I fund my website is through advertisements on my side panels and affiliate links, however this pays for only 30% of my monthly website cost. The other 70% is completely out of my own pocket to keep the website up and running, and to purchase games to review.

WHAT KIND OF WORK DO I DO?

Despite how it looks, behind the scenes a review takes me hours to write. I only want to post quality content for my readers, and I continue to work on them until it is to a standard that I believe people will enjoy reading. My average review count is 5000-8000 words, although some of my reviews such as ‘Black Wolves Saga: Bloody Nightmare‘ totaled 13000 words.

As you can imagine, this takes me anywhere between 10-20hrs to write. This does not include the time spent afterwards proofreading, formatting and editing. My website itself I have spent well over 30 hours coding and learning how to design and format. Prior to this, I had absolutely no idea how to use CSS or HTML.

WHAT IS MY GOAL WITH PATREON?

I am currently making no profit whatsoever from my website, despite the time, effort, money and work that I place into it. The hours I spend on it does not translate into profit, and as a result it will only be a hobby at best in my current predicament. It is something I am personally funding out of genuine enjoyment as part of the Visual Novel & Otome community. My aim with Patreon is not to make it a full-time job, but to be able to self-fund the website without having to constantly dig into my own expenses every month.

In the worst case scenario (which I would want to avoid) is for the website to shut down, if in the situation that I am unable to personally fund the website anymore.

Every single bit helps, and I am forever thankful to each and everyone of you that continue to support me and help me in continuing to do what I love. 

If you have read up until this point, thank you so much for taking the time to read it until the end! I want to stress that there is no obligation whatsoever to donate, and just your understanding as to why I have decided to open up a patreon is more than enough for me.

Your continual support in visiting my website, reading my content, and expressing how much you enjoy my work in the comment section always inspires me to keep going with the website. Just things like sharing my patreon/website on social media or turning off ad-block when browsing the website helps immensely as well. You can do this via entering visualnovelreviews.com → clicking ad block → select ‘don’t run on this page’ and ‘don’t run on pages on this site’.

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EDIT: Over 50% of my monthly website hosting cost has been reached! Every dollar would help so much in order for me to self-sustain the website and keep it up and running!

EDIT 2: 90% of my monthly website hosting cost has been reached! Thank you so much for the support, I wouldn’t be anywhere near as passionate about writing if it wasn’t for all my readers!

EDIT 3: 100% of my monthly website hosting cost has been reached! I cannot believe I was able to finally achieve this goal, and it makes me so immensely happy as it helps me out so much every month. It means ‘visualnovelreviews.com‘ is here to stay for good.

I’m not planning on stopping anytime soon, as writing is something I truly enjoy and has always been a passionate hobby of mine. Especially with the feedback/comments I receive on social media and the website itself. I would feel like I’m letting you guys down, when so many people look forward to reviews/updates on the website.

I wouldn’t be here without you, my readers. I cannot thank you enough for supporting me. I do have other stretch goals implemented, and ANY contribution thereafter (whether big or small!) will assist me in improving the website as a whole. Even something like $1 from many people makes a huge difference. For the stretch goals, it will enable me to: produce more regular content, try out more games, potentially have future giveaways, QOL/technical/design improvements to the website etc.

Love Always,
Cherry