Period: Cube ~Shackles of Amadeus~ Hiroya Walkthrough

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Use knife
  • Hey, don’t attack Hiroya.

Character Route

Good Ending

  • We don’t have to rush.
  • Step back
  • You’re already helping me a lot.
  • I want us to work together, Hiroya.
  • Use knife
  • I need to ask Radius, too.
  • If it’s not a big deal, then tell me.
  • I think we can be honest.
  • You’re making me blush…
  • I really want to go with you guys.
  • Observe
  • Hiroya didn’t do anything wrong!
  • I think you should do it, Hiroya.
  • I don’t want to be separated from you either.

Merry Bad Ending

  • Title Screen → History→ Hiroya Route → Chapter 7
  • Kazuha’s Almighty Level 5
  • Hiroya’s Affection 0
  • How about Radius?
  • Don’t lose to my brother.

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

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Period: Cube ~Shackles of Amadeus~ Zain Walkthrough

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Run
  • Run

Character Route

Good Ending

  • Scream
  • Yes. I trust you.
  • Thank you very much.
  • Then, you should find something.
  • You’re Zain, that’s who.
  • Please be here when I come back.
  • Use knife
  • I’m just glad you’re safe.
  • You’re special, Zain.
  • Poyo-poyo looks hurt.
  • Please don’t do anything cruel.
  • Do you promise?
  • Play harp
  • I wanted to talk with you.

Merry Bad Ending

  • Title Screen → History→ Zain Route → Chapter 7
  • Kazuha’s Almighty Level 6
  • Zain’s Affection 0
  • I was worried about you.

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Period: Cube ~Shackles of Amadeus~ Libera Walkthrough

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Use knife
  • I think this person’s right…

Character Route

Good Ending

  • I think I’d like to rest.
  • I was just surprised.
  • You should come too, Libera.
  • Play harp
  • I want us to fight together, Libera.
  • You’re Libera, aren’t you?
  • I was just surprised.
  • Wait. I still want to talk to you.
  • I could at least go to the entrance…
  • I’m not going back.
  • That’s really sad.
  • Play harp
  • I’m sure you can do it, Riku.
  • Increase ally strength

Merry Bad Ending

  • Title Screen → History→ Libera Route → Chapter 7
  • Kazuha’s Almighty Level 4
  • Libera’s Affection 0
  • Have confidence!
  • Slow enemy movement

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Period: Cube ~Shackles of Amadeus~ Demento Walkthrough

 

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Play harp
  • I said don’t talk about him like that.

Character Route

Good Ending

  • I can do it myself.
  • My heart is pounding.
  • I feel kind of bad.
  • Use bow
  • Thank you for worrying about me.
  • I’m alright, please continue.
  • Use bow
  • Yeah, that was a handle.
  • You’ve already finished it.
  • Increase ally strength
  • Demento, stop it!
  • I’m genuinely interested.
  • Use bow
  • Stop it already!
  • I’m not planning on dying…

Merry Bad Ending

  • Title Screen → History→ Demento Route → Chapter 7
  • Kazuha’s Almighty Level 6
  • Demento’s Affection 0
  • I’m sorry…

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Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Period: Cube ~Shackles of Amadeus~ Astrum Walkthrough

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Play harp
  • It wasn’t him. It was my fault.

Character Route

Good Ending

  • I’m just a little embarrassed.
  • It’ll actually make me more nervous.
  • I’ll do everything I can.
  • Use bow
  • I was thinking the same thing.
  • Please, let me stay here.
  • Use bow
  • I’m sorry, Toru.
  • I can’t help you.
  • Increase ally strength
  • Astrum, stop!
  • You’re not at fault
  • Yes, I do.
  • Don’t push yourself
  • I’ll fight with you.

Merry Bad Ending

  • Title Screen → History→ Astrum Route → Chapter 7
  • Kazuha’s Almighty Level 5
  • Astrum’s Affection 0
  • Do we really have to fight?

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Do you enjoy reading the content of my website? Would you like to help support me in keeping the website up and running, as well as being able to devote more time to reviews and walkthroughs?

Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Period: Cube ~Shackles of Amadeus~ Radius Walkthrough

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Official Website: Aksys Games
Game Link: Period Cube: Shackles of Amadeus – PS Vita [Physical]
Period Cube: Shackles of Amadeus – PS Vita [Digital Code]
Game Review: Period: Cube ~Shackles of Amadeus~ Review


Common Route

  • Use knife
  • Run
  • Play harp

Character Route

Good Ending

  • Where did we meet before?
  • No, I won’t run away.
  • I’m sorry for asking.
  • Play harp
  • My friend is hospitalized here.
  • Thank you so much
  • Grab onto Demento
  • He’s my friend…
  • Mochi with grape filling
  • Both versions of you are cool
  • I don’t want to go home, though.
  • I wish I had been by your side
  • I’m glad you’re safe

Merry Bad Ending

  • Title Screen → History→ Radius Route → Chapter 7
  • Kazuha’s Almighty Level 5
  • Radius’ Affection 0
  • I missed you

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Do you enjoy reading the content of my website? Would you like to help support me in keeping the website up and running, as well as being able to devote more time to reviews and walkthroughs?

Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

Most Anticipated English Visual Novel Releases of 2017

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Ever wonder what other english releases are going to be released for the year of 2017? Do you want to know what games you should save up for? Are you looking for more games to add to your playlist and backlog? Here is my personal list of games that I am anticipating for 2017, and cannot wait for their release!

2017 is probably the best year so far that I’ve seen in terms of the amount of new titles picked up to be released in english.

1. Collar x Malice

-The Story-

“Who put this collar on me?”

The protagonist is a policewoman who works in Shinjuku, which had become a dangerous city after a series of brutal incidents popularly referred to as the “X-Day Incident”.

She had been busy working in her assigned area everyday in order to keep it safe. But one night, an unknown assailant attacked her and placed a collar built in with poison around her neck.

Amidst the chaos and right before the protagonist’s eyes were men with suspicious backgrounds. They’re all part of an organisation composed of former police officers and have taken it upon themselves to investigate the brutal cases.

Without knowing whether she should trust these men or not, she suddenly became the person who held the key to this massive case.

In order to remove the collar that places her at the edge of death and to liberate Shinjuku from the malice that binds it, she cooperates; beginning to investigate the incidents with the men.

Who holds her life in their hands?
Will Shinjuku ever return to its former glory?

(English translation from official website)

I love the premise, storyline, art, OST, and just everything about Collar x Malice! I am an absolute sucker for mystery x detective themed games. Not to mention the artist is Hanamura Mai (same artist for the Amnesia series) and Manyo as the composer (big fan of his soundtracks and work—composed for Amnesia and Kara no Shoujo series). I just knew the art was familiar when I first saw screenshots of the game. I am extremely excited about the game, and dearly hoping it will be a 2017 release.

UPDATE: The game has now been released! Purchase it here: Collar X Malice – PlayStation Vita

UPDATE 2: Read my ‘Collar x Malice’ Review here.

2. Period Cube ~Shackles of Amadeus~

-The Story-

With the help of your childhood friend, Hiroya, you decide to play the online RPG game “Arcadia” in order to look for clues as to the whereabouts of your missing older brother.

You are suddenly engulfed by a blinding light and lose conscious. When you wake up, you find that the scenery has changed into that of a video game fantasy world.

As you are overwhelmed by the sudden twist of events, you learn a terrible truth: to escape this deadly world, you must clear the game.

In this cruel world, you were selected to become the key to clearing the game – the holy sword. With this, you are the target of everyone!

(English translation from official website

The first out of the four otome titles localised by Aksys Games in 2017, the storyline definitely gives me Sword Art Online vibes. With beautiful art by the artist of Black Wolves Saga, this is quite an interesting fantasy otome with RPG elements. Period Cube actually comes out very soon, with an announced release date on the 28th of April next month!

UPDATE: The game has now been released! Purchase the game here: Period Cube – PlayStation Vita

UPDATE 2: Read my ‘Period Cube: ~Shackles of Amadeus~’ Review here.

3. Bad Apple Wars

-The Story-

Congratulations on your DEATH admission!
Welcome to NEVAEH Academy!!

The heroine, who was caught in an accident on the first day that she was to enter high school, suddenly found herself on the premises of an unknown school.

This was NEVAEH Academy, a school for those whose souls were left behind after death.

In this school if you were a good student who followed the rules then, upon GRADUATION, you would be able to return and RESUME YOUR LIFE.

The heroine, having been informed about her death from a suspicious man wearing a RABBIT HEAD and thinking that this was all a dream, followed him to the school entrance ceremony.

Suddenly, a piercing explosion echoed from over there.

What started at the sign of that noise was the school war between those who defy the school’s rules, the DELINQUENT TEAM BAD APPLES, and members of the DISCIPLINARY COMMITTEE.

In the middle of that battle, the heroine meets a RED-HAIRED young man.

That young man faced her directly and asked a question.

“– Do you want to live?” (English translation from official website)

The premise reminds me so much of one of my favourite animes, Angel Beats. The art deviates from Idea Factory’s usual style, taking on a more comic-book themed approach (to match the concept that it is a different world, I suppose). Although it was a little strange to look at initially, the art grew on me the more I looked at it. The release date has still yet to be announced, but I do hope it stays with its 2017 expected release date.

UPDATE: The game has now been released! Purchase the game here: Bad Apple Wars – PlayStation Vita.

UPDATE 2: Read my ‘Bad Apple Wars’ Review here.

4. Code: Realize Future Blessings

The fandisc for Code: Realize, featuring after stories for the main cast and new routes for Herlock Sholmes and Finis.

If you haven’t read my review for Code: Realize ~Guardian of Rebirth~ you should check it out! If you have, then you’ll know I absolutely loved the game and it is one of my all-time favourites. I am looking forward to the new routes with Herlock Sholmes and Finis, as I felt their stories weren’t quite fully delved upon in the original game. The art in the opening looks gorgeous, and of course who doesn’t want to have more stories to read with their favourite bachelor?

UPDATE: The game has now been released! Purchase it here –
Code: Realize Future Blessings – Play Station Vita | Limited Edition
Code: Realize Bouquet of Rainbows – Play Station 4 | Limited Edition

5. Fashioning Little Miss Lonesome 

-The Story-

Ema Tachibana is a tall, gloomy and unsociable girl with a bad case of resting bitch-face. With all that working against her, she’s never really had any friends. That didn’t really change when she started at a new school. Everyone kept their distance because they were scared of her.

But Ema herself was quite content with that state of affairs. She was all set to spend the rest of her time until graduation invisible as ever.

That is until two men turned her life upside down…

“I’ve finally found you. You are my… my one and only muse!”

Miki Hiraizumi—recently returned to Japan from abroad, he’s loved making clothes ever since he was a little kid. He has a strong desire to help make charming, unusual women shine. (Also a bit of a masochist.)

“Listen, you may be nothing but a little shrew right now, but even you have some potential to shine. I’ll just have to polish you up.”

And Saito Shinjou—he frequently finds himself bored because things have always come easy to him. He wants to find a way to do something so big, it’ll change the world. (He’s also a bit of a sadist.)

These two ambitious and attractive fellows decide to give Ema Tachibana a makeover!

“No… I’m not really interested…”

But Ema has other ideas. (English Official Website)

This is quite an interesting pick up by MangaGamer, as I feel R18+ otome game localisations are very few in comparison to bishoujo games. The summary looks hilarious, and the art is quite good! The VA (Yotsuya Cider) of Shinjou Saito is the same as Kyrie from OZMAFIA!!! Hopefully if the title sells well commercially, we will see more mature-themed otome games released in future.

UPDATE: The game has now been released! Purchase it here: Fashioning Little Miss Lonesome R18+ Version.

UPDATE 2: Read my ‘Fashioning Little Miss Lonesome [R18]‘ Review here.

6. Hakuoki: Kyoto Winds

-The Story-

A remastered retelling of the beloved otome Hakuoki series that focuses on the story set in Kyoto. 

Hakuoki was first developed and released in 2008. New players, as well as players that have grown with the franchise, can discover the beauty and richness of its story with new, innovative features all presented on the Playstation Vita system. 

Never-before-seen episodes and character routes have been added to the original version of the game, introducing more romanceable targets, new minor characters, and plenty of new paths to seek for yourself!

Take a glimpse into the world of Hakuoki, as it was originally intended!

(English Official website

Although I’ve already written a post regarding my mixed feelings on another Hakuoki game, it is still a great title nonetheless for players new to the franchise. It’s essentially an all-in-one release, so if you haven’t gotten around to playing the series—now is the time to play it. It’s release date was announced only a few days ago, and the game is being released on May 16 (NA) and May 19 (EU) for the PSVita!

UPDATE: The game has now been released! Purchase it here: Hakuoki: Kyoto Winds – PlayStation Vita

UPDATE 2: Read my ‘Hakuoki: Kyoto Winds [Limited Edition]’ Review here.

UPDATE 3: Read my ‘Differences between the Original Hakuoki and Hakuoki: Kyoto Winds’ here.

7. Night Shade

-The Story-

Thanks to an age of constant war, the Iga and Kouga had independently achieved an expansion of their respective forces.

Both shinobi forces, owing to that long history of warring, shared an antagonistic relationship of mutual hatred towards one another. However, during the ninth year of the Tenshou era, the Iga forces fell into ruin due to the Tenshou Iga War started by Oda Nobunaga. The few Iga members that had survived were taken in by the Kouga forces.

Seventeen years later, the Sengoku period had ended and lasting peace came to the world.

Dreaming of performing shinobi duties, Ueno Enju (the protagonist), daughter of the Kouga forces’ leader, Ueno Kandou, had been training everyday.

After finally being selected to go on her first mission, a major incident occurs. It not only derails Enju’s fate, but the fate of the village as well…

(English translation from official website)

The storyline, art and theme reminds of the Hakuoki series. I really enjoy historical Visual Novels, and the art in Night Shade is gorgeous. Originally it was actually meant to be released December 15th, 2016 on steam but it got pushed back. I’m assuming it just wasn’t ready yet, and although it is unfortunate—it’s better to wait if it’s going to be a higher quality release. It’s in the steam-release queue with other Visual Novels within March-April release dates, so fingers crossed it will be released sometime soon in 2017!

What I’m looking forward to the most about the game is that Hattori Hanzo is voiced by the same VA as Chikage Kazama from Hakuoki. He is one of my all-time favourite VAs, and it’s ironic the character is named ‘Hanzo’ (after Overwatch, the name is forever ruined for me).

UPDATE: The game has now been released! Purchase it on steam here.

UPDATE 2: Read my ‘Night Shade/Hyakka Hyakurou’ Review here.

8. Grisaia no Rakuen/The Eden of Grisaia

-The Story-

Our story picks up immediately after the events of Grisaia no Meikyuu, with Kazami Yuuji having been detained for suspected involvement with an international terrorist organization, lead by Heath Oslo, that has managed to enter Japan’s borders with a devastating new weapon of mass destruction in hand. Meanwhile, at Mihama Academy, the remaining students find themselves with time running out – due to financial issues, the school is set to close within the month. Over the past year, though, the girls of Mihama have finally begun to find their own legs, thanks to Yuuji’s involvement – are they really just going to bury their heads in the sand and let the world change around them? And are they really willing to let the man who changed their lives slip away without so much as trying to win him back? As the end of their time at Mihama Academy approaches, Amane, Makina, Sachi, Yumiko, and Michiru find themselves arriving at a single conclusion.

The final chapter in the Grisaia series, featuring Prologue De La Grisaia, a prologue set before Yuuji’s arrival at Mihama; Blanc Aile no Tane, the overarching story’s grand conclusion; a smorgasbord of bonus eroscenes; and an after story to the events of Blanc Aile no Tane. (Excerpt from VNDB

The Grisaia series is one of my all-time favourite visual novels, and it’s great to see that the series trilogy will come to an end in 2017. The Labyrinth of Grisaia (second in the series) was released in January this year. It has a to-be-expected release date of March 2017, and the uncut version sometime during the summer.

I personally am currently still finishing up the first game (The Fruits of Grisaia), and onto my last route which is Makina’s. But, I am taking my time as the series is incredibly long (my current playtime is 85hrs) and I might as well pace myself until the final game is released. No point finishing the games early then suffering the unbearable wait (laughs).

9. Nekopara Volume 3

-The Story-

What’s NEKOPARA? Why, it’s a cat paradise!

Minazuki Kashou, the son of a long line of Japanese confection makers moved out to open his own shop “La Soleil” as a patisserie.

But upon moving out, hidden amongst his things were two of the catgirls (“neko”), Chocola and Vanilla, that the family had been raising. When he tried to send them back, they begged and pleaded until he gave in and now they’ve opened La Soleil together.

With two nekos who really, REALLY love their master trying their very best and occasionally failing — a heartful comedy opens for business!

See the Sayori NEKO WORKs’ mascots Chocola and Vanilla like never before, moving, and in full voice on screen. And now with the E-mote System, the characters smoothly move on screen changing expression and poses in countless ways. (Steam Summary)

Initially I found this game a little weird, not going to lie. It is not for everyone, and I actually found out about it from internet memes (laughs). But, once you give it a try it’s actually a pretty good game and for a very cheap price! They often go on sale in bundles, which is when it’s best to grab them. The art and animation is really good and crisp, and it’s an all-around hilarious game. The cat girls really do grow on you as you play through the visual novel. This is the last in the trilogy, releasing the last two romanceable cat girls. It is set to be released on the 28th of April, 2017.

UPDATE: The game has now been released! Purchase it on steam here.

10. New Danganronpa V3: Killing Harmony

-The Story- 

The third Dangan Ronpa game which has been confirmed at the TGS 2015 to be released on both the PS Vita and PS4.

Like the title “New” implies, the game has a completely different storyline, characters and environment than the first three games (the “Hope’s Peak Academy” storyline ends with an anime series), with only the series’ mascot Monokuma returning. The game features a new killing game called the New Killing School Life. The new setting is called Gifted Inmates Academy or the Prison School for the Gifted. The Academy (and hotel) is in a garden surrounded by a cage. It’s implied that the story is set in the future.

The overall theme is mentioned to be “psycho cool”, unlike the “psycho pop” and “psycho tropical” themes of the first two games. The visual style will have a “cool adult-like image” and the Class Trials will have “high-speed reasoning action”. While the storyline and the sixteen new characters are different, the gameplay is similar to the earlier games, including exploration, talking with other characters and the Class Trials. It will have notable additions and improvements, though, like the possibility to use your own lies to defeat opponents during the trials. (Excerpt from VNDB

Did I save my ultimate bias and the best for last? Perhaps. This is my number one favourite visual novel of all-time indisputably. It has an amazing mix of storyline, plot twists, character cast, humour, cuteness and mystery; just everything I love in a game. When I first played the game, I had a phase of obsession for several long weeks/months (which never happens to me over a game, usually I just have a few days of bliss upon completing a game before getting over it). I’m a little sad that the Hope’s Peak Academy arc has ended, and I am very curious as to how they have decided to revamp the series in a brand new release with a completely new cast.

The Danganronpa series is a ‘whodunnit?’ mystery/detective Visual Novel, where you must discover the culprit of the killings and present your findings in a class trial. The stakes are essentially kill or be killed, and you’re faced with uncovering people whom you consider friends as potential murderers. However, it is not what you expect at all coming into the game with an incredibly immersive storyline and great gameplay. It’s one of those games where you just have to try it yourself to understand what it’s truly about. The descriptions will never do the game any justice.

I have heard mixed reception over the new game, but for the most part they were very positive. It has an announced release date on the 26th of September for NA and 29th of September for EU. What I am glad about is the steam port is being released at the same time as the PSVita/Playstation 4 platform. This is great considering for the predecessors, the steam release is usually a year later.

UPDATE: The game has now been released! Purchase it here:
Danganronpa V3: Killing Harmony – PlayStation 4
Danganronpa V3: Killing Harmony – PlayStation Vita | Limited Edition

UPDATE 2: Read my ‘Danganronpa V3: Killing Harmony’ Review here.

I hope that you all enjoyed my list, and found some new games to look forward to for 2017!


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Do you enjoy reading the content of my website? Would you like to help support me in keeping the website up and running, as well as being able to devote more time to reviews and walkthroughs?

Please consider supporting my work on Patreon, as every little bit helps me out so much every month with website hosting costs. I am forever grateful to all my readers and supporters!


Written By Cherry

NEWS: Hakuoki Kyoto Winds Release Date Announcement

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For more information, check out the official Idea Factory website.
Pre-order it here: Hakuoki: Kyoto Winds – PlayStation Vita


Idea Factory announced the official release date only yesterday, although I personally have mixed feelings about yet another Hakuoki game.  I think it’s clear to anyone at this point that Idea Factory is just absolutely milking whatever is left of the franchise, since none of their other games have created such an incredible wave of popularity and of course: profit.

I’m all for more games using the Hakuoki universe or a twist on the original concept, but when it’s their second ‘remastered’ edition of the same game—it’s bound to raise more than a few questions. They had their original game released on PSP, and then the fandisk Zuisouroku on Play Station 2. The original was localised, whereas the fandisk was not. Due to its commercial success in the western world, a port for Play Station 3 was released re-titled “Stories of the Shinsengumi”.

This included both the original game and the translated fandisk, which had extra routes with all the bachelors, more CGs and fan-focused content. Rather than emulating the serious, history-driven storyline of the original, the fandisk depicted the everyday lives and antics of the Shinsengumi when they were out of action. This was explored in the anime OVA of Hakuoki, and had the iconic geisha scene where Yukimura Chizuru infiltrates the red-light district undercover.

And now, we have Hakuoki: Kyoto Winds which is essentially a remastered version of the PS3 Stories of the Shinsengumi. From what is shown on the website, it includes everything of the predecessor (both the original game + Zuisouroku shown from the screenshots) but new and improved additional content has been added.

3 new never before seen characters, which the website has yet to reveal and Yamazaki, Sannan and Shinpachi all now have their own routes due to fan request. The original routes also have additional events and scenes (more CGs!), as well as Kazama’s route having more substance.

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The three new bachelors/playable routes as pictured above in Image 2 & 3.


I’m not entirely sure how long these new character routes are compared to the original bachelors, which took around 10-15hrs per character. Although Yamazaki, Sannan and Shinpachi have their own routes now, does that mean their stories have the same amount of content as the original bachelors? Or is it just mini-routes, like what we saw in Zuisouroku/Stories of the Shinsengumi?

For players like myself who purchased both the original PSP game, and the PS3 port—there are many questions as to whether its worthwhile purchasing essentially the same game again. How immersive and detailed is this new content? Are the revamped routes truly that much of an improvement over the original? Or is it just additional events that essentially don’t change anything in the grand scheme of things?

I personally am looking forward to seeing the ‘new and improved’ Chikage Kazama route because honestly his story in the original was very disappointing in comparison to the others. For such a complex and interesting character with so much potential for a storyline; he barely had any substance or playtime in his route at all. Not to mention he had one of the best VAs in the game and is one of my all-time favourite characters.

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As the game is a poorly disguised cash-grab, Idea Factory are banking on the fact that fans of Hakuoki will purchase the game regardless simply because we all want to see more content with our favourite bachelors. I’m personally still on the fence as to whether or not I will be purchasing the game myself once it’s released.

However, for players who have never played the Hakuoki game before, then I highly recommend grabbing Kyoto Winds! It essentially has everything the previous releases had, but better. You’re getting a lot more bang for your buck. The original game is a solid title, with beautiful art and immersive storyline—definitely a worthwhile pick up for the PSVita.

However, with Idea Factory constantly recycling the same game, it honestly comes off as they’re running out of ideas for new titles. I would’ve preferred to see Hakuoki: Reimeiroku localised or even Hakuoki: SSL. Reimeiroku is one of the more under appreciated titles of the franchise I feel, despite it offering so much good quality content. It deviates from the otome/romance aspect of the game, as we play a male hero however it has significantly longer playtime than the original.

It delves into the origins of the Shinsengumi, their past, how they came to be, and offers more dimension to the original character cast. To me, that is something worthwhile playing rather than yet another rehash of the first game. I look forward to when the game releases, and seeing other player’s opinions first before deciding for myself. What do you guys think of the newly announced Hakuoki: Kyoto Winds?


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Written By Cherry

Code: Realize ~Guardian of Rebirth~ Review

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RELEASE DATE: 2014
PUBLISHER: Idea Factory & Aksys Games
PLATFORMS AVAILABLE: PS Vita (Japanese & English)
PURCHASE LINK: Code: Realize Guardian of Rebirth – PlayStation Vita [PHYSICAL]

I remember playing this game initially when it was released and localised in 2015 by Aksys Games in English. Recently, I decided to replay the game out of nostalgia as I haven’t touched the game since clocking it two years ago. Besides, I might as well write a review on one of my all-time favourite otome games, am I right? I purchased a PS Vita initially to play Amnesia: Memories that was released a month prior. To my surprise and delight, this title was released soon after.

What initially caught my attention was the gorgeous art, impressive soundtrack, strong voice cast line up and the character designs. Not to mention I am a sucker for historical-based Visual Novels, since it gives a more three-dimensional take on the storyline and feels more authentic to read as a reader. It’s always interesting to see how writers incorporate real life events and places to further fuel their own writing.

Needless to say, I felt this was undoubtedly the best otome game released in english for 2015. At the price of $29.99 USD, it is well worth the purchase and I highly recommend to all otome game lovers to play.

Storyline ★★★★★

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-The Story-

Restricted to an abandoned mansion on the outskirts of London in fulfillment of a promise to her father, lonely Cardia lives day to day isolated from the world. Her body carries a deadly poison that rots or melts anything her skin touches, prompting the locals to call her a “monster.” Her last conversation with her father two years ago, telling her to stay out of sight and never fall in love, is the furthest back she can remember. One day, her quiet solitude is interrupted as the Royal Guards break in to capture her. It is then that Cardia meets Arsène Lupin, a chivalrous thief, who helps her escape the soldiers’ clutches. She soon finds herself on a journey with Lupin to locate her father, who holds the answers to her mysterious condition. The two are soon joined by four more interesting and handsome gentlemen…

(Aksys Games Website)

The story is based in 19th Century London, Britain during the technological age of revolution. It heavily uses the genre of steampunk and many of the characters are based on famous historical figures or fiction of the era. Isaac Beckford, the protagonist’s father is considered the equivalent of a “modern prometheus”. He is the main forerunner behind Britain’s staggering technological advancement for its time and fortified defence famously known as Steel London.

However, he has since disappeared without a trace in the peak of his career and brilliance to the shock of the world. It is the search for his whereabouts that joins all the characters by fate in meeting one another, and they become a team in order to further their own personal goals. Cardia (the protagonist) decides to accompany them on a journey of self-discovery, seeking the answers to her own past, origin and cure for her condition to fulfil her desire to touch another human being.

The story premise immediately draws the reader in with its interesting concept and twist on real world history. It is executed excellently with good story pacing, and every route is wrapped up nicely. The reader isn’t left dissatisfied or with questions unanswered and the routes go into incredible detail about the character’s struggles, past, origin, and reasons for searching for Isaac Beckford. One of the greatest points about Code: Realize is that none of the routes felt lacking in content and depth. Usually many Visual Novels struggle with consistency and it is obvious in the writing that some routes are written better than others. This was not the case for this game.

Every route played a crucial factor in the overarching plot, each connecting to one another beautifully in the grand scheme of painting the picture for the story. Every route essentially was a different perspective and piece of the overall plot. When the dots all lined up in the end, I was left with a feeling of awe and satisfaction at how well planned out the whole storyline was.

The writing and translation was decent, with very little grammatical errors throughout. I noticed only a handful of typos over the course of the game, which could have been corrected with more thorough proofreading. The game is quite lengthy, and would take approximately 30-50hrs to complete. The common route spans from Chapter 1-8 of the game, and takes around 5-6 hrs to finish. From Chapter 9-13 is the character route of the chosen bachelor that you selected, which takes around 5-10 hrs to finish depending on your read speed.

The game covers a lot of content and is very text heavy. If you’re not a fan of content-heavy games with slow developing storylines, this game can be quite the lengthy read and a struggle to finish. It is also an otome game so the romance aspect does play a significant role in furthering the plot. Overall, there is very little I can fault about the story and writing itself. I thoroughly enjoyed reading and playing the game, and it definitely left a strong impression on me.

Character Development ★★★★

WARNING! SPOILERS AHEAD! READ AT YOUR OWN DISCRETION! 

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CARDIA BECKFORD: One of the strongest points of the game is the writing for the heroine herself, Cardia Beckford. Playing as Cardia was an incredibly refreshing and rewarding experience, as she develops fantastically as a character over the course of the game. She begins as a doll-like girl with no will to live, unwilling to change and without a single desire or purpose other than to wait for the return of her father. Throughout her journey with the bachelors she transforms into someone who deeply cares for her friends and others around her, and does not hesitate to protect what she holds dear.

She shows the capacity for human thoughts and emotions, and a moral compass that distinguishes her from being a “monster”. Cardia constantly tries her best not to hold her friends back and excels in the skills that they’ve taught her such as Lupin’s escape tactics, Van Helsing’s combat lessons and techniques, and Viktor’s use and understanding of chemical properties. Unlike many otome game heroines who fulfil the damsel-in-distress role, Cardia has shown time and time again that she can very well hold her own ground in a fair fight—even against the elite soldiers, Twilight.

She has escaped and overcome many situations that would’ve normally been deemed hopeless, through sheer willpower and wit. It is also understandable as to how she ends up falling for each of the bachelors and doesn’t fall for them initially at first sight. There is build up and development with every character, as she slowly opens her heart to them about her deepest fears and past.

The game requires all 4 bachelor routes to be completed (Van Helsing, Saint-Germain, Viktor Frankenstein and Impey Barbicane) before it unlocks Lupin’s Route (The True Ending). I personally recommend playing them in the above order due to the later routes revealing more information about the true ending. However, it’s not extremely important to play in that specific order and you can easily choose whomever you would like to play first.

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ABRAHAM VAN HELSING: Van Helsing is the infamous Vampire Hunter, who eradicated the vampires and their king during the Vampire War. He initially opens fire on the group when they are attending a fair and demands that Cardia accompany him as she may be the key to finding the man he must kill. Van Helsing reluctantly joins the group after seeing their display of skill and that their goals all essentially align to one man—Isaac Beckford.

He is cold, callous, and remains distant from the rest of the group—having only a single-minded focus on killing Finis, the source of his life’s despair and misery. Van Helsing is willing to throw away everything, so long as his role as an avenger comes to an end, and agrees to die at the hands of Delacroix II to atone for his sins.

I thoroughly enjoyed Van Helsing’s route, as it was very emotionally vexing and well written. Seeing the transition from a cold-blooded killer into a man conflicted by his sense of duty and the foreign emotions of love truly played on my heartstrings. The pivotal moment when he confesses his longing for the heroine and his frustrations at her recklessness precisely because he loves her was so wonderfully written. His voice actor (Suwabe Junichi) did a fantastic job at conveying his pain, despair and love—the raw emotion was evident in every word punctuated.

I felt that he had significant character development throughout the story and a great relationship dynamic with Cardia. Every moment between the two was electrifying, as Cardia consistently displays the fruits of his efforts in honing her admirable combat skills.

I felt their mutual respect and trust with one another’s lives formed the crux of their relationship and it inevitably led to them falling in love. The twist of his route was all too heart-wrenching and completely justified his inner torment and turmoil. I loved the pacing, development and his good ending CG with Cardia was just all too cute.

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SAINT-GERMAIN: The most mysterious out of all the characters, not much is known about the whimsical Count other than his immense generosity in allowing the cast to stay at his mansion and entertaining their grand schemes in searching for Isaac Beckford. Originating in France, Saint-Germain is always calm, well-mannered and eloquent—the picture perfect definition of a gentleman.

In spite of his distaste for violence, all the characters have expressed that he is a force to be reckoned with and encompasses immense skill in combat—demonstrating on multiple occasions that he even exceeds Van Helsing in strength. Saint-Germain in my opinion had by far the best storyline out of all the bachelors in the sheer complexity of the plot and how well the pieces all came together in the end.

I don’t think any reader would have anticipated that Saint-Germain is in fact hundreds of years old, and an Apostle of Idea—The Guides of History throughout all of mankind. It just all suddenly clicked as to how they were able to evade detection for so long in the Count’s mansion, his combat skill through centuries of honing, immense world knowledge and how all the characters capable of altering history came to meet at his intervention behind the scenes.

I really liked the concept of the Apostles due to the strong religious allusions and historical references used to strengthen the storyline itself. It addresses yet another dimension of Cardia’s character and existence—the morality of mankind obtaining infinite power and trespassing on the realm of God in the creation of a human being.

Power given to human hands throughout history has inevitably led to death and destruction, a path that bars mankind from returning to Eternal Paradise (The Garden of Eden)—a goal that Omnibus (Eve), the Leader of the Apostles has dedicated her whole life to. Through consuming the forbidden fruit, Omnibus has the power to predict human disaster, and steer mankind onto the path of salvation. Cardia’s very own existence as a result, is undoubtedly considered sin in God’s eyes—a poor imitation at creating a human being, a doll unable to touch or love another person without planting the seeds of despair.

And yet, this very imitation has shown the capacity to love and care for another, not hesitating to place her life on the line to save someone else. She laughs, cries and smiles just like any other human being—so where is the line that distinguishes man from beast?It is no wonder that Saint-Germain becomes immensely conflicted in his judgement, as he is unable to come to a decision regarding her existence. For the first time in a millennia, his cold heart has been thawed and moved by a girl fighting against fate in her search for meaning.

As a warning, his route is significantly darker than the other bachelors and can be considered disturbing to many. He displays ‘yandere-like’ tendencies such as kidnapping the heroine, attempting to strangle her, and she does die at his hands brutally in several of the bad ends. It is understandable however, as his role in history does not allow him to disobey orders. The only order he disobeyed led to an incredibly traumatic past that wiped out a large portion of humanity, leaving his hands permanently bloodstained. Cardia continuing to live would bring about a calamity far greater than any in the past that humankind has committed.

The raw undiluted passion that the Count showed when single-handedly going against the 12 Apostles, and begging Omnibus to spare Cardia’s life touched me. It was completely unlike his character, and truly demonstrated how much he loved her and how important her existence was to him. Saint-Germain’s route is crucial to Cardia, since it further develops her as a character and addresses her existentialist existence. I was a little disappointed at his ending, since I felt that the happiness gifted to them could only be temporary and didn’t truly resolve Cardia’s underlying problems.

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VIKTOR FRANKENSTEIN: A famous alchemist in London and part of the prestigious Royal Alchemist Society, well-respected and renowned for his scientific discoveries. Cardia encounters Viktor when he assists her escape from some thugs on her first day in London, and offers the group his cooperation for their quests regarding Isaac Beckford in return for safety from the government.

He has been branded a wanted criminal and terrorist for treason, although it is unknown to the group the true nature of these accusations. Always kind-hearted, soft-spoken and gentle, he primarily serves as the group’s medic and makes up for his physical shortcomings through his use and knowledge of chemically-filled test tubes for both offence and defence.

It was quite amusing for a time of Cardia’s dilemma as Viktor potentially being her father, obviously alluding to the original tale of Frankenstein creating a monster whom he then abandoned. Initially I didn’t expect too much coming into Viktor’s route as his character isn’t usually my type, but his route was undoubtedly very sweet.

His route is refreshing in comparison to the first two, who are completely and utterly at the mercy of their past. Although he does have a traumatic past of his own, the overall mood and tone of the story is significantly more light-hearted. I particularly enjoyed his moments of shyness and consideration for Cardia that were vacant from the other two, and the fumbling of two people in love for the first time.

I enjoyed his route particularly due to his hand in creating the element ‘Zicterium’, the pre-cursor to the Philosopher’s Stone and his contribution to the heroine’s past was more significant than any of us would expect. I felt he developed wonderfully as a character because it is through his meeting and interactions with the heroine that he is finally able to confront the demons of his past, and look forward to creating a better future. It is Cardia’s courage and headstrong personality that enables Viktor to find the strength and determination to atone for his actions.

What I also liked was that it explored Queen Victoria’s character and her past, giving greater insight into a very interesting character in her own right. Viktor’s route paints her in her darkest hour as a ruthless, tyrant-like ruler who would sacrifice a whole city of civilians for the benefit of Great Britain—essentially the end justifying the means.

By the end of his route however, we realise that she is in fact a genuinely kind and benevolent Queen, giving up her own morality and sense of self for the sake of her people. Everything she has done has always been for the benefit of her own country, no matter how many pieces of herself she would lose in the process. I felt the scene where Leonhardt for the first time in his life disobeyed the Queen’s orders in response to Viktor’s brave actions of standing up to him and refusing to employ Victoria’s tactics, was a true demonstration of both the character’s development over the story.

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IMPEY BARBICANE: A self-proclaimed genius engineer who partners up with Arsène Lupin from the beginning of the game to rescue Cardia from her home in Wales. The ‘comic-relief’ character out of all the bachelors, Impey is an incredibly cheerful and energetic personality—much to the ire of the others and consistently used as the butt of their jokes.

Despite their constant insults at his lack of trustworthiness and questionable morals when it comes to women, they deeply respect his abilities as both a cook and an engineer—fully relying on him and trusting in his skill to get them out of tricky situations, which Impey always delivers. He is the only character who falls in love with Cardia at first sight, and expresses disappointment in all the routes when she ends up falling in love with another bachelor; although he always wishes for her happiness in the end.

I felt Impey although an enjoyable route to read, was a lot weaker than the others due to the fact that he had very little character development over the course of the story. He is more or less the same from beginning to end and doesn’t differ much from what we see in the other storylines—essentially what you see is what you get.

An interesting revelation about him was his origins as a vampire, which explains his incredible strength and durability in combat. However, this was only mentioned in his route and not delved upon fully to my disappointment. I felt the nature of his origins could’ve been expanded on and his past felt lacking in comparison to the others. His route is the most light-hearted out of the bunch and not as heavy of a read, which was a nice contrast.

His route delves into the character of Nemo, another genius mad-scientist who claims that both Viktor and Impey are his greatest rivals. This is important as Nemo is actually a significant character in the grand overarching plot, due to his contributions to Twilight—the organisation seeking for the capture of Cardia. Impey by far had the best CGs in the game with the heroine, almost unfairly so in comparison to the other bachelors. Overall, I still really liked Impey as a character due to the dynamic he added to the group and the balance he brought to everyone’s more serious personalities.

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ARSÈNE LUPIN: The true ending only unlockable upon the completion of every other route, and as a result the most controversial in terms of audience reception. A world renowned ‘gentlemen-thief’ who has stolen from the most elite-organisations whether it be money, top-secret information or treasures that have never been revealed to the public eye. A modern-day Robin Hood, he steals only from the rich and gives back to the poor—a rather warped sense of self-justice that he has instilled upon himself.

Lupin is responsible for planning the heist to rescue Cardia at the beginning of the game and pledges to her that he can steal anything in the world—including women’s hearts. He makes a promise to grant her wish of being able to touch another human being, and ridding her body of the poison that permeates it. Lupin has a strong distaste for violence as he finds the behaviour ungentlemanly, and as a result all his skills lie in the art of deception and escape.

I felt that although his route was good, it didn’t truly live up to the hype and build up it had from playing all the other routes. A consistent theme throughout the game is that all the bachelors mention that they aren’t right for the heroine, and choosing someone like Lupin would truly ensure her salvation and happiness. They all emphasise that Lupin is the only one who can cure her and grant Cardia the wish that she is seeking.

As a result, the bulk of Lupin’s story is dedicated to revealing and answering all the questions hinted at in the previous routes. Although his past is touched upon as to how he became a gentleman thief and acquired his skills, it was nowhere near as impactful or in-depth as the others. I felt his reasoning for saving the heroine and life purpose was quite weak overall and didn’t leave a lasting impression.

All of his route essentially revolved around Cardia, her past and how to rid her of the poison without much focus on Lupin at all—despite it being his route. He doesn’t develop much as a character either, despite having such significant roles in every single other bachelor route. He is the same from beginning to end, and when a character is too perfect in every way then that is also a flaw in the writing.

What I do commend is that the route does wrap up the overarching story nicely and the questions that culminated throughout the plot were all answered in one grand sweep. It is the only route where Isaac Beckford finally makes his appearance and delves into his purpose for creating the cursed children, as well as his reasoning for it all.

Lupin’s route is the most romantic and has the most ‘canon ending’ out of all the bachelors. As he is the true ending, he naturally has all the best moments in the game as a character. He truly plays the ‘golden-hearted hero with an unparalleled sense of justice that rescues the princess time and time again’ role perfectly.

What I liked about his route was that out of all the characters, he had the most noble intentions towards Cardia and was truly working only for her best interests. Every other character had their own demons to take care of, and as a result could never truly solve and take upon Cardia’s burdens as well. Lupin is the one to truly ‘save’ Cardia and grant her wish as without his initial rescue, she would have never known the world outside her cage and experienced happiness.

Design ★★★★★

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One of the highlights of the game is the absolutely gorgeous art. There is very little to fault the art upon at all. It looks super vibrant and crisp on the PSVita, with a wide assortment of CGs for every character and backgrounds. It also incorporates a bonus extra scene CG that unlocks when you complete their route (a fan-service scenario/picture). If anything, I wish there would be more CGs to look at simply because they’re so beautiful. They look like something that could come out of a painting, and there’s just so much attention and attentiveness to detail.

The proportions and body positions are also done particularly well, a struggle that many Visual Novel artists I’ve noticed have. You could choose to toggle on/off the portrait of the heroine, but I personally liked having it on due to the sprite of the heroine encompassing varying expressions depending on the scenario. I liked how the CGs were distributed evenly with every bachelor, so it didn’t feel like some had more or less than others. The quality of the images are maintained throughout the game, and consistency I find is the most crucial factor when it comes to Visual Novels.

If you want to check out other games that the artist illustrated for, Miko also did the popular Idea Factory games Beast Master and Prince (Moujuutsukai to Ouji-sama) and Bond of Ten Demons (Toki no Kizuna Sekigahara Kitan). The first is only playable in Japanese, and the second has been localised in the form of a mobile game.

Music and Voice Acting ★★★★

The music in Code: Realize was very well done. It had a large assortment of tracks, and the looping was subtle but not incredibly noticeable. They all suited the mood and theme of the game perfectly and had some of my favourite tracks out of any Visual Novel I’ve played. I particularly enjoyed the piano instrumental for the ‘romantic/emotional’ moments, since they definitely contributed to the overall gameplay experience. The voice acting cast was superb as well, with a solid and famous line up.

  • Van Helsing | VA: Suwabe Junichi | 諏訪部 順一 |
    Fate/Stay Night as Archer, YURII!!! On Ice as Victor, Black Butler as Undertaker
  • Viktor Frankenstein | VA: Kakihara Tetsuya | 柿原 徹也 |
    Amnesia: Series as Shin
  • Impey Barbicane | VA: Morikubo Shotaro | 森久保 祥太郎 |
    Hakuoki: Series as Okita Souji, Persona 4 as Yosuke Hanamura, Naruto as Shikamaru Nara

Every voice actor suited their character perfectly, bringing them to life through emulating their lively personalities. One thing I did note from playing the game, was that Lupin’s voice audio was the quietest out of all the characters despite being on the same volume. It took me quite a while to adjust and figure out exactly how to balance all the audios of the voices, in order for them to speak at the same volume. This task proved to be more difficult than I would’ve thought, as I also had to adjust the background music and sound effects to match the voice volume.

System ★★★★★

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The system user interface (UI) and graphics layout were nicely designed and suited the theme of the game. The recurring motif of ‘clock-work cogs’ was prevalent throughout the game, as a symbol of time being of the essence in curing the heroine as well as the era of technological advancement in London.

I liked the in-built encyclopaedia very much as it gave extra insight into the historical aspect of the game, backing it up with real-life factual information and explaining terms that the average player may not be familiar with. It was a nice touch how the background of the title screen alternates between day and night depending on the time you play the game.

Code: Realize has an option called ‘Path of Genesis’ that unlocks when you complete your first playthrough. This allows you to select which chapter you would like to play from afterwards, and locks you into the character route you desire no matter what choices you make.

It’s a very nifty option especially for first time Visual Novel players playing without a walkthrough, as it allows you to easily get onto your desired bachelor path and experiment with the varying endings of the game. The gallery allows you to replay event CGs without replaying the game again, and the chibi sprites when selecting the extra scene were adorable.

Conclusion

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Overall, Code Realize: ~Guardian of Rebirth~ is a very good game. With its interesting storyline, solid characters, beautiful artwork, strong voice acting line up and great execution—there is very little to fault it about. However, Code: Realize may not be for everyone. It employs the niche steampunk genre, has a very slow developing storyline and quite content-heavy for the average player. It is also an otome game, which means the romance plays a pivotal role in the advancement of the plot.

I’ve read many reviews where some readers absolutely loved the game, but others found themselves struggling to finish it due to how much reading was involved in comparison to the action and gameplay.  For me personally, then I loved the game and I highly recommend it.

If you love in-depth storylines, beautiful artwork and otome then this is definitely the game for you. In my opinion, it is without a doubt one of the best localised otome games out there and well worth purchasing a Vita for—especially as majority of English Visual Novel releases are on the platform.

My main qualm about the game was Lupin’s Route. Despite him being my favourite character and thoroughly enjoying the route itself, there were definitely glaring faults about it. As his path is the ‘true ending’ of the game, it essentially resolves all the problems that arose in the previous storylines and answers any remaining questions the player has.

This is great in the sense that we have a ‘wholesome ending’ that doesn’t feel lacking in those respects. However, it leaves a bad taste for readers where Lupin isn’t their favourite character. Because his route is so ‘perfect’ and resolves every problem, it really does render every other character’s path obsolete.

Despite their significant contribution to the overall plot line, the writers intentionally made it so none of them could fully save Cardia. This because only Lupin could have that role as the true character you’re meant to end up with. They purposefully created holes in the other character’s routes, only so Lupin could solve it all in the end. If everyone’s problems could be solved in Lupin’s ending regardless, what was the real point of their routes?

Everyone more or less ends up in the same place as their ending with Cardia in Lupin’s Route, so regardless of whether or not Cardia chooses to end up with them—nothing truly changes. In every story route ending, Cardia’s poison is still a work-in-progress and their life together although happy, isn’t fully resolved. In Lupin’s Route, everyone gets a happy complete ending.

The whole plot revolves around the concept that you need to choose Lupin, you need him in order to find the answers and wish you seek, driving the audience into a corner where you’re essentially forced to like Lupin the most because he gives you the best ending. As a result, Lupin essentially emulates your perfect prince: noble, courageous and with a heart of justice—only working for your sake and for you to attain happiness. He doesn’t change or deviate much from this role or personality, with very little character development overall. Honestly, all the other bachelors were more multi-faceted and had better dimensions to their character.

I was expecting Lupin to have a dark side to him, or something that changed him so dramatically to become the person he is now. I was convinced at one point that he had been an ex-Twilight member, which would explain his stealth skills and escape tactics reminiscent of the elite organisation. It would’ve been such a great angle and made an even better storyline if executed correctly, so you can imagine my disappointment when that wasn’t the case at all.

I mean, how dramatic would it have been upon realising that the organisation after Cardia’s life and her saviour were both one in the same? That this whole entire time rather than saving her out of good will, it was all part of Finis’ master plan to gain her trust? That is just one example of how many possibilities Lupin’s route could’ve had to go from good to great or amazing.

Overall, Idea Factory did an amazing job with the game and Aksys Games really did choose a solid title to localise. Code: Realize ~Guardian of Rebirth~ has undoubtedly been a commercial success, as it’s fan disk sequel Code: Realize ~Future Blessings~ has been announced for localisation and released in 2018.

I believe the fan disk Idea Factory usually releases aren’t as content heavy as the original games, as they’re ‘after-story’ events to appease readers with more romantic stories with their favourite bachelor. I will definitely be reviewing it and playing it myself when the game releases!

Overall Rating: 4.5/5


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Written By Cherry